They came for healers, they came for tanks, now they're coming to your main DPS job. Welcome to the club.
They came for healers, they came for tanks, now they're coming to your main DPS job. Welcome to the club.

I dropped the job in DT when I saw they removed more skill than adding some without fixing anything else the job was already dead to me when they killed the jump for a fucking dash I knew it was going to die but that the last nail in the coffin it would seem why play DRG anymore when reaper do more damage is more flexible more complex have more party utility and are better designed

This feels bad. The big thing the job has going for it is the heavy focus on oGCDs, why take that away? With so many jobs in the game, you'd think the focus would be on having distinct play styles not just the regressing each of them toward a boring mean.


Now, now. They gave everyone what they *really* wanted.
Enhanced Piercing Talon. The most beloved of DRG abilities has been given a buff you can activate every 30 seconds.
What a time we live in.

To make it worse, it's not going to relieve anything button-wise, because the community will try to fit something else in its place, and looking at discussions taking place, there's talk of using backflip and Piercing Talon, or double Mirage dive in the opener. I want Nastrond back, it was easier!




I said this elsewhere but it bears repeating. While I normally play tank, I started with DRG and always came back to it. Now I don't even want to look at the job. It's a boring husk because they've stripped away everything that made the job feel unique. I just don't understand their obsession with making every job appeal to everyone. The whole point of having 21+ jobs all on a single character is variety. If you don't like how Dragoon plays, PLAY SOMETHING ELSE. It's just depressing that a job I loved feels like crap now because little Timmy cried and moaned the weaving was just too hard.
But I can't even say I'm surprised. From Shadowbringers onward, this dev team has practically tripped over themselves to dumb everything down. Heck, even FFXVI is guilty of being extremely easy all because "gamers want instant gratification!" That may not be entirely wrong but it certainly doesn't feel good.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


Bumping this up because I did not sign up to having 2 charges of nastrond removed in exchange for... *checks notes*
Starcross finally having it's range increased and enhanced ranged attack that we never use anyway.
What a monkey's paw situation this is.
I like Monk, Monk is fun.
*7.0 drops*
Okay Monk isn't fun anymore, I'll try Viper for melee, that's fun.
*Noxious Gnash removed 1 month later*
That didn't last long, well Dragoon just got reworked, surely they won't touch that anytime soon.
*Nastrond loses 2 stacks*
Goddammit.


Indeed! Devs are so out of touch it's embarrassingI like Monk, Monk is fun.
*7.0 drops*
Okay Monk isn't fun anymore, I'll try Viper for melee, that's fun.
*Noxious Gnash removed 1 month later*
That didn't last long, well Dragoon just got reworked, surely they won't touch that anytime soon.
*Nastrond loses 2 stacks*
Goddammit.
Where are the "more stress" they would add that Yoshi-P talked about?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





