this s so sad and true.
SE isn't investing stuff into their biggest Money Cow, they rather splitt it off to other projects.
this s so sad and true.
SE isn't investing stuff into their biggest Money Cow, they rather splitt it off to other projects.
That's me. I haven't paid for this game since June and it's been more than 2 weeks since I've used my free time so idk why I'm still allowed to post but I'll stay as long as I can to air out my grievances.Also worth noting that people can still access the forums until their subscription lapses, so whose to say a lot of people here haven't already stopped playing and are just airing their final grievances?
Yeah I was exceedingly disappointed to see the DRG changes. Really don't understand why they thought the Geirskogul/Nastrond change was a good idea.
Just did the new alliance raid, the bursts feel genuinely terrible
Myeah, please add back the other 2 charges of Nastrond. Losing a Geirskogul once every 30sec was already kinda meh, but having the 3 Nastronds was literally part of what made Life of the Dragon what it was.
They came for healers, they came for tanks, now they're coming to your main DPS job. Welcome to the club.
True. It feels like this expansion isn't being made by the same people anymore, at any level or any facet of the game. The talent left a while ago and now the interns are running the show while the company milks the declining player base.
Graphics
MSQ
Viper
I dropped the job in DT when I saw they removed more skill than adding some without fixing anything else the job was already dead to me when they killed the jump for a fucking dash I knew it was going to die but that the last nail in the coffin it would seem why play DRG anymore when reaper do more damage is more flexible more complex have more party utility and are better designed
100% agree. It feels a lot like post-Wrath WoW. It feels like the game is being developed by people who don't play or care about their game. They're just going through the motions and delivering a product.
This feels bad. The big thing the job has going for it is the heavy focus on oGCDs, why take that away? With so many jobs in the game, you'd think the focus would be on having distinct play styles not just the regressing each of them toward a boring mean.
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