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  1. #51
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    404
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    The skill of remembering that this one random ability bricks itself if you move on a job that otherwise don't punish you for moving.

    WoW, such skill.
    Post brought to you by someone who moved 1 too many times during ten chi jin and never quite recovered.
    (14)

  2. #52
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    By that logic we should remove cast times on iiajutsu
    And from summoner.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #53
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    695
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    The incredibly formulaic patch cycle paired with the relentless removal and "streamlining" of features is making it very difficult to enjoy the game for me. Oh, joy. We get to do exactly the same thing again but with less.
    (3)

  4. #54
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,128
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bellsong View Post
    "Actually, I'm glad players have less ways to express their skill with a job." - People happy for the ninja change
    They also severely reduced movelocks/vastly improved animation speeds on Dragoon jumps a while go, since those also have been troublesome to use - Something people back then said it needed 'skill' to use them properly.
    So much for that.


    Glad TCJ has been finally brought up to speed with the rest, since the current DwaD/Assassinate movelock is barely a problem anymore.
    (3)

  5. #55
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,955
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    By that logic we should remove cast times on iiajutsu
    They should just cut out all pretense and replace all abilities with 3: Damage, Heal, and Survive. No resource costs, positional benefits, range requirements, cast times, nothing.
    (14)

  6. 11-12-2024 09:13 PM

  7. #56
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    The healer changes kinda just make me upset. Has the complaint that our job is way too easy and unneeded not reached the devs or smth? Because I don't think I've heard anyone complaining about stuff like MP Regen or that WHM has a slightly longer cast time on their AOE. If anything we want the jobs to stop homogenizing into the exact same 1 button snoozefest across all healers for all 100 levels.

    Not that I expect an overhaul at the drop of a hat but... Why keep making stuff more brain dead and boring while we wait for real changes?
    (2)

  8. #57
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    695
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aviatorhead View Post
    The healer changes kinda just make me upset. Has the complaint that our job is way too easy and unneeded not reached the devs or smth? Because I don't think I've heard anyone complaining about stuff like MP Regen or that WHM has a slightly longer cast time on their AOE. If anything we want the jobs to stop homogenizing into the exact same 1 button snoozefest across all healers for all 100 levels.

    Not that I expect an overhaul at the drop of a hat but... Why keep making stuff more brain dead and boring while we wait for real changes?
    Holy being made a 1.5 second cast is one of the few changes in this patch that I think makes sense. WHM having longer cast times made sense when the job was more GCD heal oriented. Now that it does most of it's healing via oGCD, it makes more sense for it to be able to weave those oGCDs.
    (1)

  9. #58
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    I can understand that. But I liked it because it provided a bit of challenge in the kit and felt proportional. Like, you get an AOE stun, so you have to stun yourself a little/be smart with how you position while you use it.

    Now its making it's way towards being the same as the other healer aoes.
    (4)

  10. #59
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    695
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aviatorhead View Post
    I can understand that. But I liked it because it provided a bit of challenge in the kit and felt proportional. Like, you get an AOE stun, so you have to stun yourself a little/be smart with how you position while you use it.

    Now its making it's way towards being the same as the other healer aoes.
    In what way do you feel that Holy being a 2.5 second cast was challenging? Personally, I just found that it meant that I had to clip my GCD to heal in dungeons. You can Swiftcast your first holy and weave PoM/Assize, then you're clipping your GCD every time you want to heal.

    I don't find this challenging, I find it annoying.

    WHM in dungeons is exclusively oGCD healing and then burning lilies out of dungeons to proc blood lily. It doesn't really make sense for it to not be able to weave those oGCDs IMO.
    (2)

  11. #60
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    42
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    I just told you, because it forced you to stay in place longer in a pack of enemies/make choices about where you stand. Now that choice is easier because you're not rooted as long.

    And I'm not saying there aren't upsides to this change, just that they are currently making the job/healers easier when everyone is asking for the opposite.
    (4)

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