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  1. #31
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They should have just made AD cost 4000 mana and extend darkside by 30s. Keeping it tied to CS is crazy because its still button bloat at the end of the day because its a button that you wont use in most content outside of dungeons and certain open world scenarios.
    (0)

  2. #32
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    984
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    My favorite part is this is while it of course is only a band-aid fix in the grand scheme of things we're like WOO, PARTY! Speaks volumes to the neglect of the job.

    Blood weapon being 3 stacks did seem like an oversight though or did they think a free living shadow was the solution? That... level 80 ability and not the low level ARR blood weapon. You know the more I think about it the less it made sense on why that happened.
    (3)

  3. #33
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,326
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keagian View Post
    Hopefully 7.2 addresses DRK's MP issue and downtime between its bursts. Overall good buffs but are at band-aid level, doesn't fix DRK but at least they didn't ignore the job this go around.
    X.1 patches tend to be the last time they even attempt to put effort into balancing.

    Expect .2-.55 to be the WAR catch-up patches.
    (1)

  4. #34
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Interesting changes. I wonder if C+S/AD will be merged Expiacion style as a future upgrade. Dark Missionary is still a significantly less effective choice than SiO, but I suppose that's offset by Dark Mind being a much better choice than the alternatives. I wonder why they didn't upgrade Camo as well.

    Quote Originally Posted by Oizen View Post
    Expect .2-.55 to be the WAR catch-up patches.
    WAR mains report being unable to clear the M8S doorboss because they don't have healing on Upheaval/Orogeny. Buffs required.
    (0)

  5. #35
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    After testing DRK 7.1 I still believe they should do full rework on how their mitigation should be implemented,

    current mitigation feels rigged and pointless and no point of making it magic resist tank
    (0)

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,482
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BabyYoda View Post
    After testing DRK 7.1 I still believe they should do full rework on how their mitigation should be implemented,

    current mitigation feels rigged and pointless and no point of making it magic resist tank
    DRK now has 3 Omni mitigations more than any other tank

    What more could you possibly want out of their mit kit
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #37
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Supersnow845 View Post
    DRK now has 3 Omni mitigations more than any other tank

    What more could you possibly want out of their mit kit
    Healing now increased passively with DRK which is the boring way to make it tankier.

    Dark Mind is 10% extra physical damage which is great but I believe it is not enough for the job to make it more unique.

    Dark Missionary same thing.

    these changes wont save the job for being more homongized it will make it "Work" for at most next expansion.

    DRK now feels like SMN 5.0 and we want changes in the same level as SMN 6.0 with avoiding the mistakes happened in 7.0 summoner
    (0)

  8. #38
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,326
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Dark Knight is still the most unique tank in terms of mitigation, its got way more buttons to press, some of those buttons function even better on magic, and their cooldowns are shorter.

    I think defensively DRK is very solid now. If your issue is homogenization, I truly do not believe the developers are capable of better
    (0)

  9. #39
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BabyYoda View Post
    Healing now increased passively with DRK which is the boring way to make it tankier.

    Dark Mind is 10% extra physical damage which is great but I believe it is not enough for the job to make it more unique.

    Dark Missionary same thing.

    these changes wont save the job for being more homongized it will make it "Work" for at most next expansion.

    DRK now feels like SMN 5.0 and we want changes in the same level as SMN 6.0 with avoiding the mistakes happened in 7.0 summoner
    I agree, reducing damage taken is only a band-aid fix for a gameplay problem. The tanks need to have something that is unique to allowing them to mitigate damage that isn't just reduce damage taken for a set amount. Its a boring way to approach tanking when you can have something like Clive's dodge that is reactive and active mitigation.

    Each tank needs something unique to their tanking that isn't just press buff and does the same thing as the other tanks. They need something that is comparative but unique to the job theme and allows tanks to be more active to their tanking instead of sitting in spot and pressing CD that reduces damage taken by percentage.
    (2)

  10. #40
    Player
    AvaloniaFallen's Avatar
    Join Date
    Apr 2024
    Location
    Ul'dah
    Posts
    33
    Character
    Avalon Yllasandoral
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    I don't think most of these changes were really needed outside of Dark Missionary being lowered so it can be used in the lvl 70 ultis, but a buff is a buff and I'll take it, especially with FRU coming up. I'd be more worried about homogenization if DRK wasn't a likely candidate for a complete overhaul in 8.0. I'd like more buttons to press since they reduced our MP gain and removed plunge without replacing it with another oGCD, but I'm not expecting any more big changes until next expac. I do think putting healing on Carve and Spit is mostly useless and it should have gone on oblation instead- just think about how great it would feel to give a shield and a small heal to whichever party member fucked up the last mechanic and is now about to eat a raidwide with only a quarter of their hp.
    (1)

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