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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    Veil and Shake are better than Heart of light and Dark Missionary. Because most cases any physical raidwide damage the healer group mitigation will be higher at 10% which will take base. So the 5% will most likely be 2.5% or lower depending on the group combined mitigation. For magical aoes which are most of the raidwides are great.

    Like others have said. I think they will scrap all of the tank group mits and turn it into a role action and make it available at low levels. Thats homogenization but I think they need to homogenize some things to allow for them to add more unique things to jobs.
    No thank you, I think they are fine as they are.

    The thing about Barrier vs Mit is that, you want a good mixture of both, mitigation makes Barriers stronger, Not to mention Barriers aren't as effective in instances of Multi hit's, So theirs even instances where mitigation can be out right better and Multi hits are common. Lets not advocate for job homogenization for a problem that doesn't even exist.

    All that needs to change for tank aoes is getting rid of warriors aoe regen.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rithy255 View Post
    The thing about Barrier vs Mit is that, you want a good mixture of both, mitigation makes Barriers stronger, Not to mention Barriers aren't as effective in instances of Multi hit's, So theirs even instances where mitigation can be out right better and Multi hits are common. Lets not advocate for job homogenization for a problem that doesn't even exist.
    We want a mix when they're both producing about the same output in common practice (e.g., in a typical semi-serious encounter). The problem is that what causes one to outperform the other has nothing to do with how they play or feel to use, only the output of the content in question. For percentile mitigation to be of equal value in Savage commonly means it has to be overpowered in, say, Ultimate, and underpowered everywhere else. Yes, they're synergetic, but not by enough to overcome innate disparities if incoming damage differs significantly across difficulty tiers.

    I do agree that homogenization is not typically the way to go --and there is absolutely zero benefit to removing unique names and animations for the sake of it, a la Role Actions, something I could not despise more-- but unless the flat mitigation (barrier) has some indirect scaling mechanism it becomes impossible to balance against scaled/percentile mitigation across varied tiers of typical incoming damage. Either casual content would need to put out more damage and serious content a bit less or we'd be better off with a mix available to each job and flat mits having indirect scalars.
    (1)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,339
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    The thing about Barrier vs Mit is that, you want a good mixture of both, mitigation makes Barriers stronger, Not to mention Barriers aren't as effective in instances of Multi hit's, So theirs even instances where mitigation can be out right better and Multi hits are common. Lets not advocate for job homogenization for a problem that doesn't even exist.
    Haima would like a word with you.

    You really aren't doing yourself a favor by considering shields deparate from percentual-damage-reduction effects. They're both mitigation, and there's multiple axis along which they differ. But ultimately all these effects increase eHP, in different ways depending on the incoming damage and incoming healing.

    But on the general idea I fully agree, plus I want tanks to be more specialized again. Content has become so easy anyways, including Savage and all, due to Square's "never nerf, only buff"-policy, it frankly wouldn't matter if one job had only absorb shields and the other only DRs.
    (0)