Well, surely, it's just that Warrior, in turn for superior raid mitigation (and an invuln that's often the best in practice in any meaningful content), lacks damage, control over their output dynamics, specific utility, and/or personal sustain. ...Right?If you want jobs to have unique strengths and weaknesses, that needs to be the design philosophy across the board. Shake it Off is a flat shield effect using 15-21% max HP, works on all damage types, has a 300 potency heal and a 100 potency regen effect for 15 seconds. The break even point for %DR effects like Heart of Light and Dark Missionary is when the total incoming damage across all hits exceeds 150-210% max HP for magical damage, and 300-410% max HP for physical damage, after all other raidwide mitigation effects have been considered. And that's after putting pressure on the design team to change it for years.
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