No more so than any advantage in % mit gets more out of that increasing HP pool or potency-based heals increase as a result of increased AP...
Mostly agreed on the rest, ofc.
I think DRK is fine now. You have to remember that TBN gets stronger over the course of an expansion because as tanks our health pool increases more than other jobs. Any additional healing we get would require a damage nerf. If AD cost a large amount of mana instead of on a 60s cooldown it would solve the dungeon issues.
The problem DRK faces is in lower level dungeons before you get TBN. Thats where the job fails as a tank because it was never readjusted after the change to AD back in early Stormblood.
This is a double-edged sword. DRK needs the shield to break in order for TBN to be refunded, and it can be hard if you have more HP and defense. Other tanks don't have this problem with their short mits. They just press a button and get all the benefits. DRK has to make sure they or the person they put it on take enough damage for it to break. It's a pretty good defensive ability, but it also has problems in comparison to the other tanks.
Ideal state of tanks: You cannot hurt me in any way that matters
Ideal state of DPS: I can kill you and leave no forensic evidence
Ideal state of healers: What did you say? Honey, hold my flower.
Yeah, I'm already at the point where during dungeon bosses, it always goes on somebody else, just to make sure it breaks on the small AoEs those bosses have. On myself I can only use it on the trash pulls.This is a double-edged sword. DRK needs the shield to break in order for TBN to be refunded, and it can be hard if you have more HP and defense. Other tanks don't have this problem with their short mits. They just press a button and get all the benefits. DRK has to make sure they or the person they put it on take enough damage for it to break. It's a pretty good defensive ability, but it also has problems in comparison to the other tanks.
People complain about job homogenization then turn around and celebrate the tanks being made even more similar. Hilarious.
I think you have the crowds mixed up in your head. None of the people complaining about homogenization are celebrating these changes cause they thought Dark Mind being magic only is "unique" which for them is somehow equivalent to "skill expression." They are clueless and think they are entitled to keeping that one thing that makes a job fun for them, even if it means the other 99% of players hate it and want it to be buffed or reworked.
I find it to be a good thing that the devs are finally striking that middle ground where they are only trying to please most, and ignoring the outliers. It's started having an effect on separating the wheat from the chaff.
Last edited by AnjouMaaka; 11-19-2024 at 08:56 PM.
There's a difference between "homogenization" and "uniqueness for the sake of being unique". If a job being unique is also giving it unique problems, then the solution is to make it more similar to its contemporaries. If PLD, WAR, and GNB don't have the problems that DRK has because DRK is "unique", then some of that uniqueness should be sacrificed for the sake of function. I mean, you can chop off your leg and call yourself unique, but you just make things much harder for yourself.
Ideal state of tanks: You cannot hurt me in any way that matters
Ideal state of DPS: I can kill you and leave no forensic evidence
Ideal state of healers: What did you say? Honey, hold my flower.
Too bad it's still completely braindead and devoid of any sort of gameplay friction or skill expression.
I mean DRK is/was uniquely tanky against magical based attacks. It was the only tank that could take TOP P6 damage without any outside influence during 6.x and it retains on average being able to take large hits better than the other 3 tanks. Is that not a unique point of advantage that DRK has. Why is it “uniquely” bad because it’s bad in dungeons. I mean don’t people defend WAR’s balance because it’s advantage is strongest in dungeonsThere's a difference between "homogenization" and "uniqueness for the sake of being unique". If a job being unique is also giving it unique problems, then the solution is to make it more similar to its contemporaries. If PLD, WAR, and GNB don't have the problems that DRK has because DRK is "unique", then some of that uniqueness should be sacrificed for the sake of function. I mean, you can chop off your leg and call yourself unique, but you just make things much harder for yourself.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I mean it still does that. DRK is still the only other tank with a 2nd Rampart vs Magic on a 60s CD. That hasn't changed.
Its just now you dont have to consider removing the button from your hotboar in 90% of content.
Unless you're telling me that DRK's entire identity hinged on having two useless buttons in 90% of content and the only tank that couldnt mit UCOB.
Unique jobs will by definition all have "unique problems" because they will have strengths and weaknesses. If you don't want jobs to have any weaknesses then you can't also complain about homogenization. The two positions are incompatible.If a job being unique is also giving it unique problems, then the solution is to make it more similar to its contemporaries. If PLD, WAR, and GNB don't have the problems that DRK has because DRK is "unique", then some of that uniqueness should be sacrificed for the sake of function.
To be clear, people can be on whatever side of the issue they want, I don't care. It's the contradiction of people with one foot on both sides that I found humorous.
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