Quote Originally Posted by MikoRemi View Post
People wanted to keep it unique for so long, but standardization was needed to make it actually good and lo and behold we got the results. Life is good, happy to see DRK in a much better spot now!
This is such a bizarre take. None of this was "standardization" beyond disallowing DRK from having a greater number of defensive buttons in order to deal with its issues.

No part of what was changed in this patch had anything to do with what people wanted to remain unique among DRK's toolkit, outside of perhaps getting minor physical effect on Dark Mind instead of Dark Dance being returned as a separate physical mit choice. For that, we were given a less interesting but also less button-heavy solution. Another bandaid "it will do" in place of any real interest.

The same people asking for more uniqueness were also asking for, if the devs refused to split CnS from AD again, a heal on CnS as not to have to lose >300p of damage just to get 200np of healing.

The same people asking for more uniqueness were also asking for, if TBN, Oblation, and/or Salted/Darkness saw no revision, a stronger AD heal to better scale with dungeon mob count to address its uniquely noticeable pain-point without being reliant on such overall excess as Warrior or Paladin.