Quote Originally Posted by Keichi View Post
Are the changing realy that good?
Its nice that some numbers are changing. But the 5% physical defense for the skills, who are supposed to be anti magic skill, feels to low.
Considering that addle, a skill that has an identical effect to the new Dark Missionary/HoL (10% mag / 5% phys) sees plenty of use on physical raidwides/mechanics this tier simply because that 5% can make or break someone dying at lower gear levels, 5% is plenty. It gives those skills an actual use if the fight is physical stacked heavy, like M1/M3s. Instead of the current thing you do which is...just not hit the button at all. Getting to push more buttons in a fight is always good design.

If anything, it gives it even more interesting dynamics in mitigation plans. You'd still want to prioritize it for magic based mechanics, but now if there's a particularly threatening physical mechanic, it can now be an actual option to consider instead of just being a nothing burger.