Quote Originally Posted by Keagian View Post
I agree, reducing damage taken is only a band-aid fix for a gameplay problem. The tanks need to have something that is unique to allowing them to mitigate damage that isn't just reduce damage taken for a set amount. Its a boring way to approach tanking when you can have something like Clive's dodge that is reactive and active mitigation..
You're definitely not getting a dodge, so, how else do you propose damage gets reduced? We already have % mitigation and shields, with Reprisal offering a debuff to the boss.

As to why we won't have a dodge, evading all damage (and by extension debuffs), is way too strong. It is also worth noting that the game will not support reactive gameplay to the point where you need to press dodge a split second before the attack comes out. Even if we look at just 'reactive' mitigation, we already have that in (most) of the short cooldowns where they have extra mitigation for the first 4 seconds.