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  1. #1
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ForteNightshade View Post
    I wanted to actually try DRG before commenting but I knew I'd despise these changes and oh hell do I ever. The job feels so damn bland now. Yes, it's only two extra oGCD presses but they already gutted Geirskogul as a 30 oGCD. Now you're basically doing nothing after your burst but spam 123. They've reduced what used to be a fun, busy job in a boring and bland husk. Heck, tanks (mostly GNB) have a more interesting DPS suite than DRG now and that's so incredibly sad.

    Dragoon was my baby even though I mostly play tank these days but I just don't even want to look at it now.
    Yep. I gave it a quick try through a Normal Raid Roulette earlier, landed myself in P10N, so level 90 content. I was done my burst halfway through my buff timer. Let me repeat that. I ran out of buttons to press for a burst window halfway through the burst window, on the job where its core identity is having a busy burst window. I dread what it's going to feel like in level 70 and 80 content, particularly as someone who loves to go back into old Ultimates on a regular basis.
    (13)

  2. #2
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    What gets me is that this is like, say for Paladin: removing all of the blades and going back to only one confiteor. Or DRK: if delerium only gave you one stack, or Dancer being capped at one feather every burst window.
    Why remove a core skill when you could remove something generic like life surge? Or better yet, LET US HAVE A BUSY CLASS.

    Also just... it is so weird having 20 seconds to do Nastrond, stardiver, starcross, that takes 9 seconds to weave. With 3 Nastrond and 15 seconds to weave the full burst the timer used to make sense, there was urgency to hitting your nastronds and stardiver/cross. I've lost starcross and nastronds to chaos in a fight. That's good. It makes me want to try harder. Playing today, that urgency is gone now.
    (14)

  3. #3
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    424
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Welcome Dragoons, how is the Viper Treatment? isnt it delicious?
    (2)

  4. #4
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Welcome Dragoons, how is the Viper Treatment? isnt it delicious?
    Kinda ironically Viper is one of the jobs I'm considering swapping to after these changes. Not that I'm exactly happy with the direction it went with the changes in 7.05, but right now my priority is to contribute to a drop in the number of people playing DRG to further send the message about how bad these changes are, and aside from RPR which is also deeply flawed at level 100 it's the only melee I have ready.
    (3)

  5. #5
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    The only positive I had for 7.0 "rework" was 3 Nastrond stacks during 1 min burst window, but Square managed to screw up even that. It is really sad to see my favorite job since I started playing in Stormblood devolve into this boring mess with 0 identity left.
    (11)
    Last edited by VerySadDRG; 11-13-2024 at 04:08 AM.

  6. #6
    Player
    BigsliceDeepdish's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Bigslice Deepdish
    World
    Faerie
    Main Class
    Lancer Lv 98
    bruhhhh

    take our tether
    take OUR JUMPS
    take the jankfun animation lock
    take the eyes on my gauge
    take the buttom spam
    take away the fun positional combos

    What on earth are they thinking? I have been so unmotivated to play since Dawntrail released. I thought DRG was lobotomized already, somehow they've made it worse.

    I guess I'll keep trudging through a bland MSQ so I can play a bland job?
    (16)

  7. #7
    Player
    DemiBajamut's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Mountaindew Bajablast
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    Posting to show my support, I'm not a Dragoon main but it's one of my favorite jobs, the devs need to stop killing job identity and let jobs be unique. Stop ruining gameplay by turning every job into something different and more bland. The whole reason I leveled up every job to 100 was to have fun learning them all and what makes them different. If I don't like how it plays, I can play one of the other many jobs. I love that Dragoon is all about being super busy with a ton of oGCDs, stop taking that away.
    (10)

  8. #8
    Player
    Xaiken's Avatar
    Join Date
    Nov 2021
    Posts
    2
    Character
    Reina Xai
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Joined XIV on the last week of SB and have been Dragoon from ARR until EW. Only reason I swapped to VPR was cause I wanted DT to be a new chapter for my WoL. DRG has always been the job defined, in my opinion, as a Buffer, Long GCD and many oGCDs, and of course Jumping. I would always praise DRG for being one of the most fluid jobs where you never felt a moment of slowness despite the long GCD because of the abundant oGCDs. But I want to know, who asked for this?

    You took away Dragon Sight but I tolerated it. You took away Spineshatter Jump but I tolerated it. You took away Nastrond, now I question if you understand DRG's identity because to those of us who have played DRG over these years are beginning to not recognize it. I want to know who asked for this and if they actually play DRG or just complaining because they aren't good enough.

    7.0 DRG was fun, it was busy, and that was the point. If people want to slow down they should play other jobs with more weaving freedom. If you wanted to free up weaving for DRG, get rid of Life Surge and give us an actual useful personal mitigation thats not tied to damage.
    (5)

  9. #9
    Player
    Xaiken's Avatar
    Join Date
    Nov 2021
    Posts
    2
    Character
    Reina Xai
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quick add: If they really wanted to free up weave windows they should have removed Life Surge and sped up Stardiver animation. That there is 3 free weaves without taking away actual damaging attacks. I personally do not know of any DRG mains that actually like Life Surge and Stardiver animation lock.

    And for those who believe Life Surge is a defensive ability, that heal has never been available or mattered when extra self healing was needed. It only serves to function like SAM's Kaiten and we all know what happened there. Just give DRG an actual defensive ability instead of tiptoeing around a line no one wants to be there.
    (5)

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    812
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Xaiken View Post
    Quick add: If they really wanted to free up weave windows they should have removed Life Surge and sped up Stardiver animation. That there is 3 free weaves without taking away actual damaging attacks. I personally do not know of any DRG mains that actually like Life Surge and Stardiver animation lock.

    And for those who believe Life Surge is a defensive ability, that heal has never been available or mattered when extra self healing was needed. It only serves to function like SAM's Kaiten and we all know what happened there. Just give DRG an actual defensive ability instead of tiptoeing around a line no one wants to be there.
    Stardiver's animation lock should stay as it is. It's a specific quality that makes it feel like our strongest jump. The potencies of STD and Starcross should be swapped to account for the former being a single weave and to provide actual power to the longer animation lock.

    As for Life Surge, it's only similar to SAM's Kaiten in that it buffs a weaponskill but the comparison ends there. Kaiten had to be used with every single Iaijutsu, effectively meaning that you'd always need to save gauge for it. Life Surge has limited charges and can only be used with certain GCDs. As explained in my previous comment, Life Surge also changes every burst window slightly due to the GCD loop not being a multiple of 30.
    (6)

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