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  1. #1
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    I actually really enjoy the Dragoon Changes.

    Dragon Sight was the biggest pain in the ass as controller player and the removal was the best ever happend.
    Nasrond, thats a 50:50 thing, i mean on one side you have like 4 Buttoninputs in a 2 min cyclus less, while you are able to get your burst even quicker out, iirc right now a dragoon only needs 5 gcds with good ping to get the full ogcds burst out which is great for certain situations while you still have the same potency overall then before.
    Oh yeah, I may be in a minority on this one but I do not mourn the loss of Dragon Sight in 7.0 in the slightest. Janky macros being my most reliable way to use a skill as a controller player was absurd and I'm glad I no longer have to deal with it. It really just is the Nastrond changes in 7.1 that I have a problem with. Sure it's a good thing to have some space to use something like Feint or True North in a burst window at 100, but opening that same amount of space in lower levels and taking away what was a genuinely fun button to press to do it, well, it was bad enough that I started this thread. There were just buttons that deserved it more that wouldn't hurt the fun of doing stuff like old Ultimates so significantly.
    (2)

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by HeavenlyArmed View Post
    There were just buttons that deserved it more that wouldn't hurt the fun of doing stuff like old Ultimates so significantly.
    Yeah I mean, if they removed life surge I'd be fine with it. I don't think mirage dive should ever be removed though. I think there is also a lot more interesting stuff they can add to dragoon's burst window than simply having 3 nastronds though.

    Removing life surge, and adding my suggestion of high jump + mirage dive during lotd leading to an upgraded high jump and a red mirage dive is probably the best case scenario. More mirage diving, more blue/red theme, more jumping, more ogcd, and no additional buttons since it would be the same keybinds as high jump and mirage dive.

    Since I made the suggestion everyone is going to be contrarian about it, but it really is a good suggestion.

    To further expand on my suggestion, I think they should move acquisition of scales to high jump and the new jump and make it so that we can do raiden thrust and draconian fury in our opener. Prioritize animation upgrades and consistency over automatic mechanics that don't align naturally. This would mean we would always have a WWT for our burst windows and always have one every other high jump that happens out of burst. I know that this suggestion removes thinking from the job, but it also makes the job flow much more consistently and organically. I don't think it is a bad thing for a job to be designed in a way that just works, personally I view it as good and satisfying design. Plus they could buff the potency of WWT since it would happen less frequently, giving us stronger burst windows.

    Call it "boost jump" as a throwback to cid highwind's limit break.
    (0)
    Last edited by HikariKurosawa; 11-28-2024 at 12:49 PM.

  3. #3
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Yeah I mean, if they removed life surge I'd be fine with it. I don't think mirage dive should ever be removed though. I think there is also a lot more interesting stuff they can add to dragoon's burst window than simply having 3 nastronds though.

    Removing life surge, and adding my suggestion of high jump + mirage dive during lotd leading to an upgraded high jump and a red mirage dive is probably the best case scenario. More mirage diving, more blue/red theme, more jumping, more ogcd, and no additional buttons since it would be the same keybinds as high jump and mirage dive.

    Since I made the suggestion everyone is going to be contrarian about it, but it really is a good suggestion.

    To further expand on my suggestion, I think they should move acquisition of scales to high jump and the new jump and make it so that we can do raiden thrust and draconian fury in our opener. Prioritize animation upgrades and consistency over automatic mechanics that don't align naturally. This would mean we would always have a WWT for our burst windows and always have one every other high jump that happens out of burst. I know that this suggestion removes thinking from the job, but it also makes the job flow much more consistently and organically. I don't think it is a bad thing for a job to be designed in a way that just works, personally I view it as good and satisfying design. Plus they could buff the potency of WWT since it would happen less frequently, giving us stronger burst windows.

    Call it "boost jump" as a throwback to cid highwind's limit break.
    Since this is actually a real suggestion I won't ignore you on this one. Personally I prefer the idea of adding scales to something rather than moving them from being generated by one skill to another. As the old meme says, "por que no los dos"? Especially because I feel like that would help give a feeling of different parts of our toolkit all tying back into each other. But the idea of scales being generated by something else in some way is one I do like. As for the extra jump idea I think for 8.0 that does sound like an idea worth considering. The problem is the odds of them introducing new skills mid-expansion is next to nothing, and most of us would like the extra buttons to press in the next possible patch, not two years down the line. But when they do, assuming the 8.0 reworks don't go in an entirely different direction, that's one idea I see some potential in.
    (0)

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by HeavenlyArmed View Post
    Since this is actually a real suggestion I won't ignore you on this one. Personally I prefer the idea of adding scales to something rather than moving them from being generated by one skill to another. As the old meme says, "por que no los dos"? Especially because I feel like that would help give a feeling of different parts of our toolkit all tying back into each other. But the idea of scales being generated by something else in some way is one I do like. As for the extra jump idea I think for 8.0 that does sound like an idea worth considering. The problem is the odds of them introducing new skills mid-expansion is next to nothing, and most of us would like the extra buttons to press in the next possible patch, not two years down the line. But when they do, assuming the 8.0 reworks don't go in an entirely different direction, that's one idea I see some potential in.
    I think it would be good for them to add the extra jump and mirage dive outside of a new expansion for the specific reason of having it introduced at a lower level, like 70 so it's present in all ultimate content. This leaves them freedom for more unique abilities in the 8.0 patch, since a reskinned jump + mirage dive isn't the most exciting addition for a new expansion. Especially if they remove life surge or rework it into an actual defensive ability.

    For expansion ability ideas, I'm not even sure what they could do. The jobs are becoming very close to full(I said bloated but I don't really think that's true. It's not over the limit, just close to the limit). Pruning is necessary but there isn't even much to prune other than life surge. Maybe an oGCD followup ability for nastrond and an animation/potency upgrade to sonic thrust?

    Then our 8.0 burst window oGCDs would be: High Jump, Mirage Dive, Boost Jump, Red Dive, Nastrond, Nastrond followup, Wyrmwind Thrust, Dragonfire Dive, Rise of the Dragon, Stardiver, Starcross.

    Level 70 burst window would be: High Jump, Mirage Dive, Boost Jump, Red Dive, Nastrond, Dragonfire Dive. I think this is a good amount of buttons for the first two ultimates and it only gets better for the following ultimates.
    (0)
    Last edited by HikariKurosawa; 11-28-2024 at 02:08 PM.