Quote Originally Posted by AngelMercury View Post
I saw your post, it was very good and I wholly agree about the animations. As someone who works in a related field I'm kinda shocked some of those poses made it through. I'm sure the animation team is working very hard but a lot of those bits feel quite overlooked. In general it feels like there's a lack of care directed at DRG lately. It's like after freaking out the DRG player base with the word Rework they tossed their hands up and said 'Fine, we just won't try anything then' and now we get these awful decisions.
Thank you! If you're a professional animator I'd love to hear you drop your thoughts on those animations in that thread if you ever have the time.

Quote Originally Posted by AngelMercury View Post
I mean I guess JP is happy to weave less? But I'd say the same thing to them as I do to folks here on the English forums. Instead of trying to change the few things that make a job different from the others because you don't like how this one job plays maybe it's ok that we have a job that has skills that move you and lots of weaves. If you don't like those things there's 20 other jobs to try that don't do that and probably a few more jobs in the future.
I agree 100%.

My least favorite job in this game is Dancer. I'd rather be waterboarded than play that job for a myriad of reasons, but you don't see me in DNC threads listing all the things I would change about it because plenty of people love it the way it is. I just don't play that job. Why SE is so dead set on ruining jobs for the people who love them to try to appeal to people who dislike them is beyond me. It's like every job is in a race to the bottom trying to appeal to the absolute lowest common denominator bottom of the barrel players.