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  1. #8
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,627
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by didykist View Post
    But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations.
    I've been saying this for years as the jobs get more and more simplified. Your job is the window you view most of the content in the game through. There should be something for everyone.

    I like busy jobs with different things to think about. I like having a failure state. I liked how DRG played in EW, where I was having fun no matter what I was doing. If all the jobs are reworked into being completely braindead I am only having fun the small percentage of the time I'm in a very difficult encounter.

    Again, in a game with over twenty jobs, why does Dragoon need to get lobotomized when jobs like Reaper and Viper exist? If someone didn't like EW DRG they could just not play it. It's like changing the entire menu at a vegan restaurant just because some guy walked in and complained they weren't serving enough pork.
    (19)
    Last edited by CidHeiral; 11-12-2024 at 03:52 PM.