Quote Originally Posted by Frizze View Post
Healer mimic(healing potency +20%, enhancements on most heals) + Mighty Guard(40% damage reduction) + Basic Instinct(no damage penalty to guard, 30% run speed boost, healing and damage +100%) = You can solo many group things. With that set of buffs gobshield lasts a few hits and pom cure becomes a stupidly powerful heal. And you still have diamondback for when an immune would be called for, you can still vibe check(rams voice + ultravibration to insta-kill packs every couple mins), and you can still set up for big final stings if you like.
i always viewed healer mimic as high risk cause it consumes just as much mp as dps, tho correct me if i am wrong but mighty guard is a dps loss no?`like i know its damage mitigation but it has the added effect of fixing how much dps you inflict
as for ultra instinct last time i tried it wouldn't allow me to use it for the carnival but said it can only function for dungeons has this changed in a recent patch that i am unaware of???
but i do have all the mitigation spells including the ones with counters an i do know the instant kill for mobs but far as the carnival goes which is from my viewpoint here is what everyone is telling me to do is heavily reliant on gimmicks you have to solve within a time limit thus putting stress on players to perform optimally or within a drastic way an without knowing said fights or gimmicks causes time to be lost which could have easily been better used on hunts or like fates etc.