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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,993
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Healer mimic(healing potency +20%, enhancements on most heals) + Mighty Guard(40% damage reduction) + Basic Instinct(no damage penalty to guard, 30% run speed boost, healing and damage +100%) = You can solo many group things. With that set of buffs gobshield lasts a few hits and pom cure becomes a stupidly powerful heal. And you still have diamondback for when an immune would be called for, you can still vibe check(rams voice + ultravibration to insta-kill packs every couple mins), and you can still set up for big final stings if you like.

    But yeah, like RaideDuku said - the people mentioning BLU for aetheryte tickets are mostly referring to the weekly carnivale bonuses. Its 3 stages, two of them with extra requirements, and a boatload of poetics gil and allied seals for completion.
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  2. #2
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    328
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Frizze View Post
    Healer mimic(healing potency +20%, enhancements on most heals) + Mighty Guard(40% damage reduction) + Basic Instinct(no damage penalty to guard, 30% run speed boost, healing and damage +100%) = You can solo many group things. With that set of buffs gobshield lasts a few hits and pom cure becomes a stupidly powerful heal. And you still have diamondback for when an immune would be called for, you can still vibe check(rams voice + ultravibration to insta-kill packs every couple mins), and you can still set up for big final stings if you like.
    i always viewed healer mimic as high risk cause it consumes just as much mp as dps, tho correct me if i am wrong but mighty guard is a dps loss no?`like i know its damage mitigation but it has the added effect of fixing how much dps you inflict
    as for ultra instinct last time i tried it wouldn't allow me to use it for the carnival but said it can only function for dungeons has this changed in a recent patch that i am unaware of???
    but i do have all the mitigation spells including the ones with counters an i do know the instant kill for mobs but far as the carnival goes which is from my viewpoint here is what everyone is telling me to do is heavily reliant on gimmicks you have to solve within a time limit thus putting stress on players to perform optimally or within a drastic way an without knowing said fights or gimmicks causes time to be lost which could have easily been better used on hunts or like fates etc.
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  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,993
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ShadowyZero View Post
    i always viewed healer mimic as high risk cause it consumes just as much mp as dps, tho correct me if i am wrong but mighty guard is a dps loss no?`like i know its damage mitigation but it has the added effect of fixing how much dps you inflict
    as for ultra instinct last time i tried it wouldn't allow me to use it for the carnival but said it can only function for dungeons has this changed in a recent patch that i am unaware of???
    but i do have all the mitigation spells including the ones with counters an i do know the instant kill for mobs but far as the carnival goes which is from my viewpoint here is what everyone is telling me to do is heavily reliant on gimmicks you have to solve within a time limit thus putting stress on players to perform optimally or within a drastic way an without knowing said fights or gimmicks causes time to be lost which could have easily been better used on hunts or like fates etc.
    You had mentioned not being able to solo instances/feeling too weak. The combo i mentioned was for those. Basic Instinct is usable only in situations where the game expects you to have a group, but you are alone(solo que or last survivor basically). So not for the carnivale. At this point, it couldnt hurt to explain the carnivale weekly challenges a little. The "blue" rank only requires you to win the fight. No special requirements, just "do this fight for extra reward". The "silver" rank adds one requirement. It *might* be "win within a time limit", but it could just as easily be something else. Win without healing, win using only fire spells, win using only low level spells. Those type of conditions. Then the "gold" rank has you win with two or three special rules. Again, sometimes this is a time limit but sometimes it isnt. If a combo is too tricky, you can always skip it and just do the easier ones.
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