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  1. #1
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    I think before this crafting system will be effective and profitable for crafters, the effect of stats on gear on player performance needs to be improved. It wouldn't work well if for example, we can tailor a piece of armor to give a few extra points of +dexterity only to find out it will only give us +0.001% increase in accuracy.

    And in topic with crafting, I'd like to be given a better description and/or more apparent effect on crafting stats too. Right now, it's so hard to find out what synthesis is affected by what crafting stats, and the extent to the effect (if that's even what the stats are doing at the moment).
    (3)

  2. #2
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Thank god, finally this is getting some major attention!!

    I hope they're also looking at all the broken abilities we paid 12K guild marks for too, such as Perfection, Flawlessness, etc.

    I do not wish to see the Materia System develop into the synergy system from XI or atleast the one I remember. It was overly complicated and the benefits from it were minimal at best. I can assure you that killing 5 NMs and hoping you get what you want for a stone that grants +1 point of Defense against Birds will NOT go over well. Please consider this when making it.
    Thank you Farbine, I couldn't agree with you more here. This was way too complex, and the results for the effort were more than lame.

    RNG - Please, please narrow the affect of this in the code.

    I'm not a huge crafting fanatic by any measure. In FFXI, my cooking was 100+. The last synths I ever did that game, I failed 4/12 on a level 12 bait recipe, on an elementally non-opposed day, facing success direction, as if any of that was ever demonstrated to have had an effect, but what the heck - never a single synth again after that ><

    Incidently, I set a new record today with my leathercrafter, failing 17, yes 17, consecutive attempts on a leve that I've been doing now for 2 ranks, this with T1 support and food.

    Anyhow, cheers!! As this game is so crafting-concentric, I can't wait for these changes.
    (3)

  3. #3
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I too, am in support of keeping the materia name. Also the recipe changes, and level requirements getting fixed, great great stuff.
    (3)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'm quite pleased with this, interesting that they are considering getting rid of the process gauge, I wonder how that's guna work.

    Look forward to seeing more news in the future.

    Edit:- Agree with keeping Materia synthesis as the name, it will bring a much needed Final Fantasy feel to the game.
    (3)
    Last edited by Jinko; 04-12-2011 at 11:49 PM.

  5. #5
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Yes great news get that gauge out of here its long and annoying and the material name is cool.
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    768
    Wow, this actually sounds great. Looking forward to it.
    (2)

  7. #7
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Great news, but I'd prefer something other than materia for the name.
    (1)

  8. #8
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Keep materia name!
    The whole its a very impressive idea and I also aprove, at last i am excited again after a very long time.
    Keep the good ideas coming.

    P.S I also support that this should not be implemented like the FF11 version, that was not good for the reasons already explained by the guys before me.
    (3)

  9. #9
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    If you add Materia, You have to add a Nail Bat.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    I like the Materia name, it brings back memories of FFVII. I would hope to see the ability of adding status effects to gear and weapons using a materia system.
    (4)

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