Thank god, finally this is getting some major attention!!

I hope they're also looking at all the broken abilities we paid 12K guild marks for too, such as Perfection, Flawlessness, etc.

I do not wish to see the Materia System develop into the synergy system from XI or atleast the one I remember. It was overly complicated and the benefits from it were minimal at best. I can assure you that killing 5 NMs and hoping you get what you want for a stone that grants +1 point of Defense against Birds will NOT go over well. Please consider this when making it.
Thank you Farbine, I couldn't agree with you more here. This was way too complex, and the results for the effort were more than lame.

RNG - Please, please narrow the affect of this in the code.

I'm not a huge crafting fanatic by any measure. In FFXI, my cooking was 100+. The last synths I ever did that game, I failed 4/12 on a level 12 bait recipe, on an elementally non-opposed day, facing success direction, as if any of that was ever demonstrated to have had an effect, but what the heck - never a single synth again after that ><

Incidently, I set a new record today with my leathercrafter, failing 17, yes 17, consecutive attempts on a leve that I've been doing now for 2 ranks, this with T1 support and food.

Anyhow, cheers!! As this game is so crafting-concentric, I can't wait for these changes.