Suppose you're out and about and you come upon a mob that cons orange, and you engage and get your ass handed to you. A few ranks later, you come upon this same mob and it cons yellow, so you engage, but, once again, it defeats you. Another couple of ranks and this mob now cons green, so you engage, and to your surprise, defeat again.. and so on thru blue con. There's something wrong with this picture, right? You would expect the mob would be easier to defeat with + rank.

Now, I tell you you can beat this mob if you get such and such abilities from other jobs, and with this gear and weapon setup, etc., but it doesn't nullify the fact that something clearly isn't right here.

In effect, this is exactly what I'm experiencing with crafting. When yew half masks are essentially failing at the same rate @ R42 as they were @ R36, or walnut masks are failing @ R45 at a 20% rate, vs. the 10% I experienced @ R43-44, something clearly isn't right here either. Maybe it's moon phase, or moon element, or day element, or direction I'm facing - I have no idea.

Zephy, you're clearly very bright and articulate, and I'm sure more than game worthy. It's obvious you've gone out of your way to try to provide insight in this regard, and for that I thank you. However, your reading comprehension is lacking, at least in this thread. You said this a few posts ago:

And no, I'm not missing your point. I understand it, you just want the failure rate to be lower across the board.


Show me once in my various posts in this thread where I advocate this? As a matter of fact, I dont care if SE makes synths at or above level more difficult. Further, it's rather unfair of you to imply or suggest that I haven't taken the time or expended the effort to get guild mark crafting abilities, when you have no idea which abilities I have. I honestly don't mind if you throw darts in my direction, but make sure you're aiming at the correct target.

In a nutshell, this is all I said:

1. The higher my crafting rank the better my success ratio should be, thru time, for a given recipe.

2. Most abilities are not working correctly, and many are totally broken. I don't care if it's a rank 10 laugher ability - it should do what it says, or change the damn in-game description. Perfection - "Ensures success of next action." I've had this out and out fail 3 times in row ><

3. In my opinion, the RNG in the crafting code is way way too >, and is directly related to point #1. You may not agree with this, and I'm fine with that. I fully understand that there need be some range of randomness in the code. Otherwise, crafting would be more boring than it already is.

Simply put, there should be some real and recognizeable relationship between rank skill and abilities, as it relates to any given recipe. Nothing more, nothing less.

Regards.