Quote Originally Posted by Peregrine View Post
I usually see carps weavers and tanners sp'ing off really unreasonably high level synths which may be the real problem. Like 400-600 a synth. You can't do that in other crafts. On GS and BS, you can expect instability on 75% of synths on a skillup that's R40+ unless it gives you under 260 sp. That's just how it is. Instabilities become very common on high-level grinding synths. Our sweetspot for reliability and SP gain is at about 310 sp per synth, because you COUNT on instability happening and pushing through it.

I don't see a problem with skillup reliability. Only problems I see in crafting are that HQ materials aren't given the power and respect they deserve, and that there's no PvE or party content for it.
I appreciate what you're saying here, but you're missing my point to a very large degree. I waited on yew half masks until R36 for this very reason, and I ranked up on these thru R42. Many begin SP'g on these at much earlier ranks. The point is, this synth was equally as miserable @ R42 as it was @ R36. I waited until R43 for walnut masks, others start earlier. From R42-44 I experienced approximately 10% failure rate. Thru R45 my failure rate was near 20%. No matter how you view this, this just isn't right. Nor are broken abilities being more than a placebo.

Since this game is so heavily crafting concentric, it becomes imperative that skills vs. success/failure are appropriately relational - not some kindergarden crap shoot of chance. This should apply, equally to all crafts, not favoring crp wvr lth over GS or BS.