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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I usually see carps weavers and tanners sp'ing off really unreasonably high level synths which may be the real problem. Like 400-600 a synth. You can't do that in other crafts. On GS and BS, you can expect instability on 75% of synths on a skillup that's R40+ unless it gives you under 260 sp. That's just how it is. Instabilities become very common on high-level grinding synths. Our sweetspot for reliability and SP gain is at about 310 sp per synth, because you COUNT on instability happening and pushing through it.

    I don't see a problem with skillup reliability. Only problems I see in crafting are that HQ materials aren't given the power and respect they deserve, and that there's no PvE or party content for it.
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  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Peregrine View Post
    I usually see carps weavers and tanners sp'ing off really unreasonably high level synths which may be the real problem. Like 400-600 a synth. You can't do that in other crafts. On GS and BS, you can expect instability on 75% of synths on a skillup that's R40+ unless it gives you under 260 sp. That's just how it is. Instabilities become very common on high-level grinding synths. Our sweetspot for reliability and SP gain is at about 310 sp per synth, because you COUNT on instability happening and pushing through it.

    I don't see a problem with skillup reliability. Only problems I see in crafting are that HQ materials aren't given the power and respect they deserve, and that there's no PvE or party content for it.
    And dont forget BS have to use way more materials than carp and tanner once they reach 45+. Iron longsowrd blades... terrible. ; ;
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  3. #3
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Peregrine View Post
    I usually see carps weavers and tanners sp'ing off really unreasonably high level synths which may be the real problem. Like 400-600 a synth. You can't do that in other crafts. On GS and BS, you can expect instability on 75% of synths on a skillup that's R40+ unless it gives you under 260 sp. That's just how it is. Instabilities become very common on high-level grinding synths. Our sweetspot for reliability and SP gain is at about 310 sp per synth, because you COUNT on instability happening and pushing through it.

    I don't see a problem with skillup reliability. Only problems I see in crafting are that HQ materials aren't given the power and respect they deserve, and that there's no PvE or party content for it.
    I appreciate what you're saying here, but you're missing my point to a very large degree. I waited on yew half masks until R36 for this very reason, and I ranked up on these thru R42. Many begin SP'g on these at much earlier ranks. The point is, this synth was equally as miserable @ R42 as it was @ R36. I waited until R43 for walnut masks, others start earlier. From R42-44 I experienced approximately 10% failure rate. Thru R45 my failure rate was near 20%. No matter how you view this, this just isn't right. Nor are broken abilities being more than a placebo.

    Since this game is so heavily crafting concentric, it becomes imperative that skills vs. success/failure are appropriately relational - not some kindergarden crap shoot of chance. This should apply, equally to all crafts, not favoring crp wvr lth over GS or BS.
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