Frankly, the more I craft, the more convinced I am that gear, support, food, attributes, and especially abilities are all rather irrelavant as it relates to crafting success. This is very disturbing, since this game is so crafting concentric. I am also convinced that since the last patch, crafting was, indeed, ninja nerfed. I swear almost every synth goes unstable, often twice, and sometimes up to 3 times, and more often than not, chaotic, for no good reason.

Specific to walnut masks, while I haven't kept absolute stats, a reasonable statement of failure for ranks 42 thru 44 is roughly 10% - now, at rank 45, somewhere between 15%-20%. How can this be?

While the development team is off working on battle, which I agree is badly needed, the bigger part of the game is being ignored. I understand there needs to be some degree of RNG (not even sure I understand what that stands for, but I assume it relates to randomness), but this crap shoot code needs to be cleaned up so there is a reasonable relationship between skills, gear, support, food, and abilities, and crafting results and success, or I'm simply going to find another game to play. Crafting is boring, tedious, repetitive enough, without the added influence of sh*t just blowing up for no good reason ><