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  1. #11
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Do some of the mats still have random high level requirements so lets say your making some armor and there is a cloth piece in there thats requires weaver rank 40 to make but the armor is only rank 10? That was soo annoying >.< Also crafting should be pretty easy till around rank 30 at the moment it seems a lot of a grind around rank 20 onwards.
    (1)

  2. #12
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Ilethius View Post
    Do some of the mats still have random high level requirements so lets say your making some armor and there is a cloth piece in there thats requires weaver rank 40 to make but the armor is only rank 10? That was soo annoying >.< Also crafting should be pretty easy till around rank 30 at the moment it seems a lot of a grind around rank 20 onwards.
    I like the interdependancy, but it can be annoying. High rank synths sometimes require low rank parts from other classes. Low rank synths sometimes ask for higher rank parts from the same profession or another. It keeps everyone relevant to the market.

    Crafting should not be easy to rank up. The actual act of crafting items is already simple enough and requires no thinking on the player's part besides pushing the button for standard synth every 7 seconds. If you want to propose some way of reducing the grind (in time) by making the act of synthesis actually challenging and meaningful (instead of RNG (random number generator)) then I'm on board.
    (4)

  3. #13
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Nice, my first time crafting since the patch. I just failed 6/21 walnut masks, something I been making @ about 10% fail rate now for 3 levels. Failed one synth 7 straight times, had one synth go unstable on me 3 times. Did they ninja nerf this again?

    This needs to be fixed, and soon. It's hard enough cranking out 9586767 synths to level without this bullsh*t.
    (4)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    I get this a lot:

    1. Fail the opening synth, increase odds when adding in a support ability that's supposed to improve odds (my success percent is so high, it circled around to the negative!)

    2. I'm fine on a couple starting synths without additional ability support, then hit an ability and proceed to fail every next attempted synth.

    3. White orbs crit fail and then the element goes unstable. Bonus points if it happens in the first 2 attempts.

    And yes to fixing leves with a subcraft requirement. People shouldn't be forced into a subcraft for leves that focus and rewards only on the main craft they want to level.
    (0)

  5. #15
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shaily View Post
    Yes, subcraft skills should not be in local leves. If I'm doing a blacksmith leve, I don't want to be told I need a certain level of armoursmithing or leatherworking to do the synth. That defeats the purpose of doing a local leve for a specific class, as often these subcrafts are something I don't particularly want to rank up.

    However, when it comes to grinding and crafting outside of leves, here's what I would love to see. Items which have subcrafts should give SP for BOTH crafts. Not an equal amount, but the subcraft could give a percentage of the SP in relation to the difference between the required craft ranks. It doesn't make sense that if you need multiple skills to complete an item, you're really only getting the benefits from one class.
    Hmm i agree with this. lots.
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    13
    I hate crafting now. At first it was fun now it is just so damn boring
    (8)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    35
    Quote Originally Posted by ArtworkGnome View Post
    oh and does anyone use rapid synth at all.... like it rarely ever works and when it does woopty doo 25-30% but when it fails... watch out 30+ durability hit.
    Agree. Synthesis is all about progress or quality. Rapid gives no quality and is not reliable on progress. On the other hand, if it was more reliable then standard synth would be useless. SE should just get rid of rapid.

    BTW: I see no reason for synthesis/gathering to be such a time consuming process. It should be permanent hasty hands, but with choice:
    STANDARD (good success rate, NO CHANCE for HQ)
    QUALITY (lower success rate, chance for +1/+2/+3 HQ),
    QUANTITY (chance for quantity HQ, get rid of secondary tools!)
    It should be one click process. You should simply click synthesis, chose the mats, click confirm, watch animation and get result. All we doing in between is totally random anyway, so WHY do we have to do it? Its boring and unproductive. If you chose BOLD - it may, or may not succeed. Even if it succeeds, it still may improve quality a lot, and may improve just a bit. And even if you finish with some huge quality, it still may result in NQ, or HQ item. So why bother? Why don't skip all the random part? Really! If SE implemented rapid/bold and gathering minigames, they should let us control the process with it. Otherwise its just an intentional time sink.
    (13)

  8. #18
    Any of the 'liked' postings in this thread would be a welcome change to me.
    (1)
    Real Men of Final Fantasy XI: Mr. Manthra - http://www.youtube.com/watch?v=3y7YrvSjxDg

  9. #19
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    IMO,

    1. Destablization is too persistant, i dont mind it happening twice but it shouldn't last 5 rounds
    2. Abilities are not effective enough, tender touch has no visible effect, preserve keeps it white but does not act white, and most other dont act right either
    3. Duribility loss is way to high, I shouldnt loose more than 15 duribility on a standard synth
    (5)

  10. #20
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Well, the saga continues, I've just about had it with this game in total. Carpenter 45 now, with very good gear, support, and food. I been making walnut masks for 3 ranks now. 3/5 fails on my first 5 synths tonight - never even got one of the fails above 66%. You've got to be kidding me ><

    I experienced this same thing for 6 ranks of yew masks. These were bastards to begin with and bastards when I got done skilling on those.

    Seriously, how hard is it to build in some correlation of success with skills? Oh, and to make matters worse, for the first time ever, I'm fatigued two crafting jobs at the same time.
    (0)

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