Quote Originally Posted by Nuinn View Post
I just feel ridiculous when I hear people say that they love crafting but then go around saying 'Oh god I have 500 fish to turn into crystals. Going into robot mode for an hour talk to you later' or they keep saying how they're falling asleep when they craft :/

I can't really think of a smart way to 'fix' it, don't think the devs can either. The two things on top of my head would be; Allow automated/afk-crafts for recipes 10 or 15 ranks below yours, or improve the reward factor by making progress faster (by increasing sp gain).

Then there's the issue with lenghy crafting animations and too many clicks involved per single craft, and Hasty Hand will only get you so far, which I think still persists, even though they somewhat reduced the clicking through menus.
Yeah, i totally agree with this post, you just painted the exact situation in all the server.

Let's make some examples: I really Like mining, i really do!!!

But how come i couldn't go past lvl 14? Because i realized these 2 things.

1st leve ever (comparing thaumaturge to miner) =

THM = end up at lvl 8-9 with brand new spells to try out!
MIN = you mine 3 nodes, end up at lvl 3 with nothing new (oh right...that skill that says where the nodes are. how exciting )

exping =

THM = you can share your leves, link them, set the stars difficulty. and the monsters (so the strategy) changes at every different leve.
MIN = mine nodes alone if you want to do leves ( obviously can't link them or share them, because you're getting way TOO many exp to be allowed to do ALSO THAT... /sarcastic off ) OR if you want to do grinding .....always mining nodes alone.

So not only the exp'ing process is 10x slower, but is also the same exact process from lvl 1 to 50.
And same applies for Disciples of the Hand, with the addition of spending money to lvl up.