I started this thread in March, with periodic rants and raves. Well... I'm back again. Why? Because I can't help it lol. It's like after crafting x amount of time, a certain rage builds up and I just have to vent.

While I am well aware the develpment team is primarily focused on delivering the new battle system, I do hope they haven't lost sight of the fact that some very major changes are warranted and needed here, and I hope the change is forthcoming sooner than later. With this game being so crafting-concentric it's impossible to not be impacted by the overall issues with the synthesis system.

For those not familiar with my prime bitch, allow me to summarize here, to preclude having to go through 21 pages of posts. Simply put, I'm of the silly belief that the higer rank, the simpler the synth, and the likelihood of HQ increases. I.E. - you put in the work, you should be rewarded accordingly. Having grinded my carpenter to R50 I became increasing annoyed when walnut mask fail attempts were greater @ R48 than @ R43. That's right, my fail % was actually greater @ R48 than when I first started grinding on them @ R43. This is just plain wrong, and while I do understand the need for some degree of RNG in the coding, or crafting would be even more boring than it already is, the system fails to adequately reward skills and rank, accordingly. Furthermore, there is zero doubt in my mind that there is some periodic (I call it) rage mode in the coding. How many times have you been synthing right along, with reasonable success/fails only to, all of a sudden, experience 7-8 failed attempts in a row? No one is going to convince me that this is pure RNG. It happens way to often. This is cop-out coding, and is just plain unacceptable for a game of this intended stature.

While I still continue to experience the issues cited above in some of the local leves I've been doing now for 8 ranks, and my recent grinds in leather and alchemy (><), nothing is more evident of the system inadequacies as in my most recent endeavor to craft myself an HQ crab bow.

I spent approximately 3 full days farming aldgoat horns and HQ +3 hippo sinews, as well as HQ +3 red coral. I've yet to farm the HQ megalocrab shells. Anyhow, I had enough materials for 14 oak composite bows with reasonable HQ materials. I waited for new moon (call me superstitious lol), went to Gridania and got T3 support, used food. (Note: I have very good crafting gear, including a +1 MH, and I have Perfection - working my way toward HoTG.) Oak Composite Bow is a R35 synth, and I'm R50.

1st synth - I fail the first 6 attempts. No bold attempts, no hitting pulsating orb, just plain working my butt off to even make the bow ><

2nd synth - the synth goes unstable on the very first attempt and I can't get it to stabilize with wait or other actions.

3rd synth - the synth goes unstable twice.

Getting the picture? To make a long story short, I ended up HQ +1 3/14 bows. Interestingly enough, my 2 highest quality synths did not HQ, as the HQ's were rather random, as they tend to be. Nothing better portrays the issues with the current synthing system better than this session, and, as you might guess, is the major reason for this latest rant.

Incidently, for whatever reason, I seem to be failing alot of repairs this week, for whatever reason. While this is more an annoyance than anything else, I did want to point out I set a new, personal record on a failed attempt rank discrepancy. My R43 weaver failed to repair an R14 cotton doublet vest, which means that an R4 weaver could succeed on a repair that my R43 weaver failed on. Please ><