What a truely beautiful/fun game this would be if crafting required SKILL instead of MINDLESS GRINDING. I understand that the value of a high rank crafted item CURRENTLY comes from the countless compiled hours of dull grinding we put into the item. I would like to think there could be some other source of value in crafted items. That source of value should be the skill required to craft the item. A crafting setup that requires skill is challenging/fun and the resulting crafted item still has a high value. A crafting setup that requires mindless hideous time consumption is more along the lines of work, and I perfer to be paid in American or Yen for my work, not gil. Crafting should require dexterity, reaction speed, or intellect. Crafting should be something that you have to practice to get good at, and should require increasing skill as rank increases. The current crafting game requires absolutly zero skill at every rank and therefore it is boring me to death. The graphics are the only thing that give it some sort of merit at this point, and after watching the same synth 5 times I have lost all interest in the visual stimulant. Youre right crafting isnt for everyone but it should be if you want the game to be a success. The majority of people that pick up the controler to try crafting should be able to say, "this is so much fun that I could see myself putting 100 days of compiled gametime into this in a year and I would love every minute of it."