How can it be based on skill when something bad happens and the skill is not there for me to use.The randomness of the abilities I think is suppose to test your skill. The more abilities you have the more they can show up, but with some of the abilities people get, if they would just start out with those abilities always, they could easily finish the synth without effort. Think like Perfection + Hand of the Gods + what have you. What would be the point of even having a mini game then? I think that's why the abilities are random. You increase your chances of getting abilities to help by gaining ranks and abilities in the first place. The real skill is using those abilities to their fullest when they do show up. Does that make sense?
The skill is in saving an ability/skill in case of something occurring during synthesis or using it to help the progression of a particularly hard synth.
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