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  1. #141
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    Mar 2011
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    Ul'Dah
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    130
    Quote Originally Posted by Gildrein View Post
    Greetings everyone!

    Naoki Yoshida, the FINAL FANTASY XIV Producer/Director, has given an update on the future of crafting and we would like to take this moment to share it with you.
    That's great—but I'd love to still be able to buy and sell modified weapons. In it's own way it'd be a HQ item. Very fun!
    (0)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  2. #142
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I like that they will become un-tradable after modification.
    (0)

  3. #143
    Player
    zzapp's Avatar
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    Mar 2011
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    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    My final comments and observations on this, now with one more rank to go to 50.

    I still saw no noticeable improvement in synthing walnut masks from ranks 43 thru 48. As a matter of fact, my fail rate @ 48 was indeed greater than it was @ 43, which is very sad, to say the least. I will say now @ 49, I finally see a discernable ease in the synth.

    I also now believe that above and beyond the RNG inherent in the coding, there is something that goes beyond that - I'll call it a 'rage' mode for lack of a better description. Specifically, periodically, there is an interim where no matter what you do, you fail the attempt, sometimes 6-8 times in a row. In addition, during this interim, it's not uncommon for a synth to go unstable, more than once, and very often, sometimes more often than not, go chaotic. This is way too common an occurance to specifically point at this and blame it on RNG. I don't care how unlucky you are, 6-8 fails in a row is way beyond pure RNG. Maybe, just maybe, there are certain, moon, day, weather elements that cause this, but I haven't been able to pinpoint the cause. Also, during this periodic 'rage' interim, just listen to the synth fails around you - i.e. - it isn't just me.

    Anyhow, I do hope SE gets to this sooner than later. Honestly, as I close in on R50, I feel like Andy must have felt in the Shawshank Redemption as he crawled thru the sewer to his freedom. No more grinding for me until this is fixed lolz.
    (3)

  4. #144
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by zzapp View Post
    My final comments and observations on this, now with one more rank to go to 50.

    I still saw no noticeable improvement in synthing walnut masks from ranks 43 thru 48. As a matter of fact, my fail rate @ 48 was indeed greater than it was @ 43, which is very sad, to say the least. I will say now @ 49, I finally see a discernable ease in the synth.

    I also now believe that above and beyond the RNG inherent in the coding, there is something that goes beyond that - I'll call it a 'rage' mode for lack of a better description. Specifically, periodically, there is an interim where no matter what you do, you fail the attempt, sometimes 6-8 times in a row. In addition, during this interim, it's not uncommon for a synth to go unstable, more than once, and very often, sometimes more often than not, go chaotic. This is way too common an occurance to specifically point at this and blame it on RNG. I don't care how unlucky you are, 6-8 fails in a row is way beyond pure RNG. Maybe, just maybe, there are certain, moon, day, weather elements that cause this, but I haven't been able to pinpoint the cause. Also, during this periodic 'rage' interim, just listen to the synth fails around you - i.e. - it isn't just me.

    Anyhow, I do hope SE gets to this sooner than later. Honestly, as I close in on R50, I feel like Andy must have felt in the Shawshank Redemption as he crawled thru the sewer to his freedom. No more grinding for me until this is fixed lolz.
    I feel ya. Some Item synth attempts have a 'You WILL fail' side to them. Like youre grind through on one item, 5 times in a row all your synths are mainly successes, then suddenly Boom-Boom-Boom-Boom. wtf rite?
    (0)

  5. #145
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    Mar 2011
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    You can't ask for crit crit crit crit if you can't handle boom boom boom boom. There are just as many synths that you got luckier than you should have. You just don't remember them.
    (0)

  6. #146
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    Mar 2011
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    And as for the guy crying about walnut masks, you have a free easy ticket to level 57 when it happens. Guess what my options are: silver javs for 180 a synth, Steel or even worse darksteel. Also, more gold only this time without silver dilution. I can only hope mythril.

    You're lucky you already know your next grind target, and that it's a r 50 synth.

    Can carpenters make fiddles? I'd like a tiny one to play.

    Walk it off, Susan.
    (0)

  7. #147
    Player
    zzapp's Avatar
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    Mar 2011
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    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    You know what, Peregrine - I'm beginning to think your a board sniper. I don't recall comparing any crafts here. I started this tread for a reason - and apparantly alot of people, including the developers, agree that crafting, in general is very broken in many respects. Abilities are broken, or just plain don't work. When a recipe fails MORE @ R48 than R42 maybe something isn't quite right. Almost every synth @ R48 went unstable, and a goodly portion of those went chaotic when I hit it on a pure white orb.

    You may be perfectly happy with the crafting system the way it is, and that's fine by me. On the other hand, there are many of us who believe that crafting skills should be rewarded, and what I mean by that is we simpy should have more success @ R48 than R42, not LESS.

    If you were on Istory, I'd have your swing by, maybe Susan could HQ that violin for you.
    (1)

  8. #148
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Yesterday I reached rank 34 Leatherworking, when making fleece first comes available, so I thought I would give it a try.

    I attempted this synth at ranks 32 and 33, and could not attempt, so it is definitely a rank 44 synthesis. (Also I received ~1500 xp for each synthesis, further confirming for me that it is +10 ranks)

    I suppose by luck I happened upon the right configuration of stats, and was using a good set of crafting abilities (Mass Production, Fulfillment, Assemble, Ingenuity), but I successfully completed the synthesis 11 out of 11 times. I can understand luck allowing me to succeed once, or even twice but a 100% completion rate on 11 synths in row seems unlikely to attribute to the RNG gods.

    Having said that, I then went and attempted white coral arrows (a rank 39 synthesis) at rank 30 carpentry, only to have a 50% success rate (two successes out of four). I attributed that to an incorrect balancing of my crafting attributes, and so will have to try and shift them around and see if I can't improve things.

    I personally think that the crafting game does reward skill and a deeper understanding of what is going on. Although I don't claim to fully understand it, that is what keeps the crafting game interesting to me -- there is still more to learn. People over the Battle Mechanics section are complaining that battles are too easy. Please, please, please, SE, don't neuter the crafting system and make it "easy-mode".
    (2)

  9. #149
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    I am also a r34 leatherworker, and I just synthed 4 of them. 2 times craftmanship setup, 2 time mg craftmanship setup. each time they nearly failed, one did fail on the mg craftsmanship setup. >.>

    the rng gods favor you lol.

    But then there is the 'Iron Assault Sallet' Recipe. The recipe rank is 45 and I am also rank 45 armorer. I had just as many fails making these as I did making those fleeces. Much higher stats as well. Maybe next time I will try with the MG craft setup >.>, since 116 Craftmanship just isnt enough
    (0)
    Last edited by Reika; 05-06-2011 at 07:16 AM.

  10. #150
    Player
    AquaRyu's Avatar
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    Mar 2011
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    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    I've posted some ideas on our french forum.
    They weren't really appreciated, they're casu ideas :/

    As I would like quicker synthesis i've thought of:
    - enhancing the % normal work <.<
    - or more successful rapid work
    - or an ability to craft 2 receipes at a time, more ingredients for more results, dunno if it's clear

    have fun =)
    (0)

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