Quote Originally Posted by Jeeqbit View Post
The good news is they are making 3 variant dungeons:

1. More difficult (at least solo I've found the last bosses give me more of a challenge than regular dungeons ever have, not saying they are difficult generally).
2. No duty support.
3. Not sure if variants are actually a testbed, but they have put new mechanic ideas in them I feel like.
4. Layouts and puzzles are often different in variant dungeons, so they are a testbed in that sense!
5. They are optional, unlocked via a sidequest!

The problem with variants, really, is there is not a roulette for them and they are hidden away in this menu where nobody is going to check once they cleared all 12 paths. And despite all these things, are they really that fun? Tbh no, and that's probably in part because of how thoroughly boring the trash is and waiting for the NPC to talk and press things.
Solo variants are a bit harder because you're on your own to heal yourself, protect yourself, and do damage and mechanics. If you die, you restart. In groups though? They're hardly different from what we're getting now in normal dungeons. If anything, you have broken duty actions to help you, and not in normal dungeons... And that's only talking about bosses.