Quote Originally Posted by Mikey_R View Post
You never said how you wanted to increase damage damage, so, how?
Tank stance up - damage down, enmity up.
Tank stance off, damage up. No enmity. Just like it was back in ARR.

Quote Originally Posted by Mikey_R View Post
For the vast majority of tank busters, once the cast starts, it isn't changing target. Plus, any content where a tank swap actually matters (Extreme and above), the tanks should know how to tank swap, making this a non issue.
That's the whole point. The way tanking is designed right now, the tank counterpart doesn't have to know anything. I've tested this on EX3 as noted in my previous post. So it's a double tankbuster with a debuff (pretty standard stuff). MT would get hit first, OT vokes during first tankbuster and then eats the second tankbuster. I can Voke/Shirk or Shirk/Voke without the other tank even having to do anything. Because managing enmity means nothing anymore.




Quote Originally Posted by Mikey_R View Post
Then it just comes to finding the minimum VIT needed to survive and using enough accessories to hit that limit. This is basically how accuracy worked in the past, and that wasn't generally liked.
Yes, it does come down to finding minimum VIT needed. At least there's something to think about. I was a fan of accuracy - gave us something to think about gear-wise instead of it simply being "highest iLvl with least Skill/Spell speed." How engaging...

Quote Originally Posted by Mikey_R View Post
No it wouldn't. Tank stances never achieved what people thought they did. It was always, tank stance > enmity combo, go to DPS stance and stay there for the rest of the fight. It would be the same now. There are so many other things I won't go into except 1. How would you accurately track how much enmity you have relative to everyone else so you can min/max as much as possible.
The built-in hate meter? Right now, it has zero value. MT is always full with an "A". Everyone else is empty with 2-8, with the caveat that if you have an OT they are likely almost full at #2. If anything, the hate meter has no value right now. No one needs it. It is one of the reasons some players utilize damage meters so they can see "how" far ahead they are, since it isn't like you can tell by using the enmity meter.

It's ok to disagree. Some players like things having flavor (stance dancing), some complication (gear selection) and some collaboration (tank swaps). In the current game, we have essentially none of that. I'm not saying everything they changed since ARR was bad. They did a lot right. But oversimplifying almost every aspect of the game takes much of the joy and satisfaction out of an achievement.