Quote Originally Posted by dspguy View Post
Instead of a talent tree, I'd rather see SE demand more "talent" by the player. Go back to having tank stances with damage down and Cleric Stance with damage up/heal down.
Tank stances didn't work as intended and were more of a punishment for tanks rather than a benefit. All I will say on Cleric stance is that as a less than average healer, I didn't enjoy Cleric Stance.

Quote Originally Posted by dspguy View Post
Take tank stance for a second. Enmity is a resource. A tank keeps hate whether they are 1 "unit" of enmity above #2 on the hate list or 1 million "units" above. This resource should have value. We should be able to turn off our ability to accrue hate at an absurd rate (and it IS absurd) and increase our damage instead.
You never said how you wanted to increase damage damage, so, how?

Quote Originally Posted by dspguy View Post
When it comes to enmity, it is possible to do tank swaps while one of the tanks has NO idea what they are doing. Let's say MT is clueless - MT takes the tankbuster with debuff... OT provokes. Takes the hit. OT Shirks. Hate is back on MT. MT does nothing.

Let's say OT is clueless. MT takes the tankbuster and the debuff. MT Shirks. OT takes the hit. MT Provokes. Hate is back on MT. OT had to do nothing.
For the vast majority of tank busters, once the cast starts, it isn't changing target. Plus, any content where a tank swap actually matters (Extreme and above), the tanks should know how to tank swap, making this a non issue.

Quote Originally Posted by dspguy View Post
And while they are at it, they shouldn't have changed accessories. HP is another resource. You are alive whether you have 1 HP or 200,000 HP. If you don't need 200,000, exchange some of that HP for more STR (and more damage). Change the damage formula again and let tanks use STR accessories and meld STR.
Then it just comes to finding the minimum VIT needed to survive and using enough accessories to hit that limit. This is basically how accuracy worked in the past, and that wasn't generally liked.

Quote Originally Posted by dspguy View Post
None of this will ever happen of course. The game is simplified in almost every way imaginable. But, a return to ARR tank stance and healer stance would demand higher skill by the playerbase.
No it wouldn't. Tank stances never achieved what people thought they did. It was always, tank stance > enmity combo, go to DPS stance and stay there for the rest of the fight. It would be the same now. There are so many other things I won't go into except 1. How would you accurately track how much enmity you have relative to everyone else so you can min/max as much as possible.