Quote Originally Posted by Carighan View Post
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I think when you look at it at your angle yeah, it wont work for people trying to optimise literally everything, I personally don't think the game should have to suffer because of people being against any sort of creativity.

If you look at the Jobs themselves, you could argue that it's pointless having more then one job of the same category, because one will almost always be less useful in the same category then another, but regardless people still play that job because it's fun for them. I see it the same if we could customise some aspects about jobs, then the more casual or even midcore side who doesn't worry too much about top end would be more free to be creative and have fun, while the upper end 1% can just go with whatever's meta, We see people still running suboptimal jobs that are clearly outclassed because a lot of people actually just go based off what they enjoy

I'm just honestly sad that this game is only balanced for savage and ultimate's because it's ruined any creativity the jobs themselves can have, I think it does work for MMO's it just doesn't work for whats "meta". It's really pointless to strive for only balance, FF14 needs to lean back into fun and creativity with jobs.

while I don't think talent trees would be the solution, I do think it would be something actually more fun and interesting then what we usually get (which is small number tweaks and/if a job feels unique it gets reworked so it can fit in line). I just rather they try with something interesting then the same old balance that we're getting, it's clearly not actually popular to just balance everything for the 1%