Quote Originally Posted by NegativeS View Post
Having a choice is better than not.
In a vacuum, yes. But as WoW has amiably shown over the years with its many many many iterations of both talent trees and other systems, it's not in a vacuum, rather talent trees drain dev time, proportion to the amount of fake choices you want to offer. Sure, you could always go the GW2 route, that between its massive amount of choice for skills and weapons coupled with specs just gave up, throws 100 things at the wall and hopes 5 skills, 2 weapons and a few talents stick (enough to make 1 full spec), but even then you gotta bugfix/maintain the others (and GW2 famously had very broken skills for very long based on not doing bugfixing).

So no, it's not necessarily better. If we assume that devs don't have enough management-cleared job rework time to get balancing done or fixing DRK or nerfing Picto or removing Viper and coming up with a concept that actually feels unique and interesting and viper-y instead, then we got to assume that this would become even slower and also that implementing talent trees would take an equivalently long time. So we'd have the talent trees for the first role by 10.0 or so. :P