Quote 引用元:dspguy 投稿を閲覧
I know in the end we are just clacking away at our keyboards and spamming the mouse button (or controller buttons), so it is all menial work no matter how you look at it - but if actually having to "think" about your job was menial work, then clearly we should just play those "tap the screen" games that my kids play on their phones.
Yeah it's a lot of personal perspective, to me the rigid nature of combat design in FFXIV reduces all these things to menial work. I'm not thinking when to swap stance or press a button. I don't need to see that red circle on myself. I know I do it 3 GCDs after ability XYZ dealt raid damage. Because that's how things align.

Of course, if fight design were entirely more random and fluid, we'd have significantly less balance and the playerbase would riot, but in that case I can see a lot of mechanics being reactionary in nature and hence requiring active attention.

Come to think of it, that's a good way of putting it anyways: Even mechanics designed to be reactionary (like pressing an invuln) have become proactive due to the way fight design has coelesced into a strict ordered checklist over the years, making complexity on the character's side automatically add 0 depth and hence be complexity just for complexity's sake. It could work, but not while the fight design precludes depth in character design.