With the current... not so stellar reception that 7.1 is getting, It got me thinking:
"What if we recycled the alliance/dungeons into mini zones or new instances?"
To elaborate, let me pitch you this idea with what was shown of the Alliance raid
Pitch 1:
You complete your first run trough the quest, and after that, a zone unlocks, not a big zone like the current ones, but a smaller one similar to ARRs. You can go around the city and close outskirts, with vendors, sidequest to give some fan service to 11, and perhaps some fete/critical engagement type of event that happens now and then
Pitch 2 [DT spoiler]:
After doing Alexandria for the first time, you unlock "Echoes from another shard" at the Mistrel, when you queue, you are glamoured as a character from FF9 depending on the job you queue as, and play trough the Alexandria intro/show/escape scenes (with each boss+hallway segment corresponding to one). You can smack this in Expert as a variant version of Alexandria
And why is this good for the game?
On one hand, we get more content variety. While it may appear low effort, it would be designed that way to maximize asset re-use. We already have the FF9 themes, we already have the alexandria dungeon (just cover up the electrope with vines and plants?), We already can make glamours of FF9 characters. So by having all this IN the game, you can cut development time by a lot
Furthermore, it also works as a plug for FF9, attracting players that havent played it, to give it a go. I personally borrowed 9 from a friend and had a great time, hence why I think Alexandria is a good candidate
Let me know what you think!. Is "smart" asset re-use good or bad for content?, does the novelty of variety outweight how "cheap" it may feel for you?