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  1. #81
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,827
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Oh well, at least they died. My typical experience is someone getting bursted down to 20% and they waltz away while everyone switches targets or refuses to focus fire at all.

    Took me a while to notice the KO popups were killstreaks, not total KOs, but now they've changed it to the latter anyway.
    Yeah I mark my targets in the hope someone will finish them off since I rarely can, but it's typically futile.
    (1)

  2. 11-14-2024 09:50 AM

  3. 11-14-2024 09:54 AM

  4. #82
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,827
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I spent a couple of hours with Google translate trying to get the feeling from JP on all this. That's obviously less than perfect, but I get the sense that region is pretty PO'd. And the new hit detection algorithm is one of they key sources of complaint. Also complaints that Purify simply doesn't seem to be working properly.
    (1)

  5. 11-14-2024 09:55 AM

  6. 11-14-2024 10:20 AM

  7. #83
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Loggos View Post
    Personally I also don't really like how PLD plays now.
    It may very well be because I'm not particularly good at this class and better players might appreciate the new damage and debuff but I miss the mobility of the two dash charges.

    In the past PLD kind of needed them because of sacred claim. Ppl would run away and you'd lose part of your healing but having a second dash charge was a good way to stop them from escaping.
    The new model with Holy Spirit's and Confiteor's big burst heals probably makes up for it (all in all it might even be better in terms of health regeneration?) but they also change the playstyle.
    I know the other tanks only have one dash charge too (though DRK has a dash reset condition iirc) but I felt like this was a nice perk/tradeoff of PLD as a class: making sustainability a bit more "challenging" but giving you more mobility (which can also translate into utility beyond just self-healing).
    So whereas DRK and War could pull ppl back in, PLD was better at chasing and was kind of "the fast" tank.
    I guess that's gone now.

    Perhaps if I get used to the new playstyle I'll end up liking it but right now it feels a bit meh.
    I hate how PLD plays now, too. I loved its previous mobility, the ability to support others, the simplicity, and the rushdown playstyle. Now it's become the antitheses of what I loved about it.

    I'm trying to give it time and like it, but it's just not bringing joy.
    (1)

  8. #84
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,089
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SomeGuy22 View Post
    It doesn't snapshot. You better be sure your target's guard is on CD or you just shot your bullet straight into the trash
    Yeah as a MCH main I'm not playing it in ranked this time for sure.

    Not only the cast times and heat stacks was a meme already, but they doubled down on it. 25% mobility is great, but if you can't control when you get it it might as well just be a gimmick.
    (1)

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