Quote Originally Posted by OnyxBlackheart View Post
I am honestly curious if the PvP team even plays pvp. It is fascinating that they consistently get this stuff incorrect or done in the worst manner possible.
I'm going to say they do play PvP, because imagining the hit detection change was made without a detailed comparison of before and after via playtesting is too mind-bending to contemplate.

So how could they get this so wrong? Either they're completely incompetent, or this feels different when played with zero ping maybe?

Like others have said, despite the failure to address DRK, I was really excited to see how the changes had shaken things up. There are some kits that I find more interesting including my WAR main.

But after a few hours I was honestly distraught. There's an overall lack of responsiveness, along with the feeling that every time you press a button (skill or targeting), there's a little sadistic cyber-gnome rolling dice to modify the outcome.

Is Crystalline Conflict this bad, or does the smaller team size ameliorate the problem? Because I don't think I can suffer this iteration of FL.