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  1. #61
    Player
    OnyxBlackheart's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    10
    Character
    Sheida Djt-gilda
    World
    Zalera
    Main Class
    Gunbreaker Lv 60
    I am honestly curious if the PvP team even plays pvp. It is fascinating that they consistently get this stuff incorrect or done in the worst manner possible. What is the recruitment criteria? "Know what PvP means and you can be hired."
    Just once I'd like to see a video of the team giving their thought process on changes they are doing. I am legit curious where their mind is at when making changes. Not even just for frontline since it's whatever it'll always be hard to balance but for CC mainly. I get pvp is an afterthought but are people in the studio just drawing straws and whoever gets the short straw has to balance pvp for the xpac?

    Most importantly... Hire me SE... if I screwed up this much at my job I'd be fired... I'd love a job like this where I can mess up for years on end and still know my job is secured!

    Also love how the "improved" hit detection somehow made the game feel more unresponsive.
    (4)

  2. #62
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I'm glad others are talking about the responsiveness and targeting because I was wondering if I'm just imagining things.
    I've had several instances of skills just not going off (even when they were clearly not on CD) and at least on controller I feel like auto targeting is worse than before?
    This is just a feeling (I have no "hard data") but "target in the direction the character is facing" doesn't work reliably anymore I think?
    (2)

  3. #63
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Not sure how to feel about the HP buffs (from GNB getting only 1500 to SMN getting 7500) or how everyone has to travel to a certain DC for ranked CC which was already struggling from low activity. And Borderland Ruins/Astragalos still haven't been readded or replaced. They even acknowledge Rival Wings exists but seem content with it having only one map for 7 years and counting.

    It's surprising the CC overtime limit went all the way to 25 minutes. Even though the vast majority of matches go to overtime (which is another grievance) virtually none of them take more than another 5 minutes.
    (2)

  4. #64
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    It feels like a lot of skill expression was removed for many jobs, with dumbing down akin to pve, and with their hit detection being so sluggish now. You hit a stun only for it to go off like what feels a second later, it's very off putting.

    Also no more RDM shift, no more GNB junction, no more BLM stun/dot fiesta, no MNK stun into knockback and such. More forgiving adjustments like SGE's phlegma follow-up or RDM's sequence as a whole.

    Not all good or bad but some of it has lost its spice at first glance and after a few hours of trying it out.
    (4)

  5. #65
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Aexnidaral View Post
    I am incredibly disappointed with the changes to RDM, GNB, and AST specifically. Taking away the cool job fantasy they had is sad. I loved Draw/Junction, Cards, and Red/White shift.
    All the job flavor is gone. Abandon all hope for job identity in 8.x
    (2)

  6. #66
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Casual CC is still also 100% unplayable (thanks to wintraders) so that's all for CC indefinitely. No way anyone soloing can be arsed to sit through 15 minutes of an inevitable loss.
    (2)
    Last edited by VictorSpoils; 11-13-2024 at 01:55 PM.

  7. #67
    Player
    AvaloniaFallen's Avatar
    Join Date
    Apr 2024
    Location
    Ul'dah
    Posts
    35
    Character
    Avalon Yllasandoral
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    new BLM
    (2)

  8. #68
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    The hit detection is much worse now than before because there's always a 1 second delay on every single hit.
    (5)

  9. #69
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OnyxBlackheart View Post
    I am honestly curious if the PvP team even plays pvp. It is fascinating that they consistently get this stuff incorrect or done in the worst manner possible.
    I'm going to say they do play PvP, because imagining the hit detection change was made without a detailed comparison of before and after via playtesting is too mind-bending to contemplate.

    So how could they get this so wrong? Either they're completely incompetent, or this feels different when played with zero ping maybe?

    Like others have said, despite the failure to address DRK, I was really excited to see how the changes had shaken things up. There are some kits that I find more interesting including my WAR main.

    But after a few hours I was honestly distraught. There's an overall lack of responsiveness, along with the feeling that every time you press a button (skill or targeting), there's a little sadistic cyber-gnome rolling dice to modify the outcome.

    Is Crystalline Conflict this bad, or does the smaller team size ameliorate the problem? Because I don't think I can suffer this iteration of FL.
    (6)

  10. #70
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Loggos View Post
    I'm glad others are talking about the responsiveness and targeting because I was wondering if I'm just imagining things.
    I've had several instances of skills just not going off (even when they were clearly not on CD) and at least on controller I feel like auto targeting is worse than before?
    This is just a feeling (I have no "hard data") but "target in the direction the character is facing" doesn't work reliably anymore I think?
    I'm not sure if auto-targeting is worse, since it was always borderline unusable. But something about targeting after the update is completely borked.

    I keybind to target nearest and have a bunch of targeting macros. Today, target nearest was so unpredictable that, along with all the other issues, I was firmly in DGAF mode. So I spent part of one match simply trying to make target nearest work consistently. This included running next to enemies and hitting target nearest, and half the time it very obviously didn't.

    I imagine this may again boil down to the hit detection change. Essentially where you see an enemy and where the server claims that enemy is when targeting is resolved are two very different things.

    Ironically, the main job that is mostly immune to such targeting problems is DRK lol. Awesome.
    (2)

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