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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    Yup, feels terrible to be honest, not mentioning how phantom rush damage appears ages after the skill animation concludes, much like so many spells now.... The days of fun yoinking are over it seems. I expected hit detection to feel more responsive too, not more unresponsive...
    Exactly this. It's really frustrating.
    (4)

  2. #2
    Player
    OnyxBlackheart's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    10
    Character
    Sheida Djt-gilda
    World
    Zalera
    Main Class
    Gunbreaker Lv 60
    I am honestly curious if the PvP team even plays pvp. It is fascinating that they consistently get this stuff incorrect or done in the worst manner possible. What is the recruitment criteria? "Know what PvP means and you can be hired."
    Just once I'd like to see a video of the team giving their thought process on changes they are doing. I am legit curious where their mind is at when making changes. Not even just for frontline since it's whatever it'll always be hard to balance but for CC mainly. I get pvp is an afterthought but are people in the studio just drawing straws and whoever gets the short straw has to balance pvp for the xpac?

    Most importantly... Hire me SE... if I screwed up this much at my job I'd be fired... I'd love a job like this where I can mess up for years on end and still know my job is secured!

    Also love how the "improved" hit detection somehow made the game feel more unresponsive.
    (4)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OnyxBlackheart View Post
    I am honestly curious if the PvP team even plays pvp. It is fascinating that they consistently get this stuff incorrect or done in the worst manner possible.
    I'm going to say they do play PvP, because imagining the hit detection change was made without a detailed comparison of before and after via playtesting is too mind-bending to contemplate.

    So how could they get this so wrong? Either they're completely incompetent, or this feels different when played with zero ping maybe?

    Like others have said, despite the failure to address DRK, I was really excited to see how the changes had shaken things up. There are some kits that I find more interesting including my WAR main.

    But after a few hours I was honestly distraught. There's an overall lack of responsiveness, along with the feeling that every time you press a button (skill or targeting), there's a little sadistic cyber-gnome rolling dice to modify the outcome.

    Is Crystalline Conflict this bad, or does the smaller team size ameliorate the problem? Because I don't think I can suffer this iteration of FL.
    (6)

  4. #4
    Player
    OnyxBlackheart's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    10
    Character
    Sheida Djt-gilda
    World
    Zalera
    Main Class
    Gunbreaker Lv 60
    Quote Originally Posted by Mawlzy View Post
    Is Crystalline Conflict this bad, or does the smaller team size ameliorate the problem? Because I don't think I can suffer this iteration of FL.
    It is horrible :/ you have skills coming out extremely delayed because the dmg/heals/effects don't come through til the end of the animation(s). I haven't even done FL yet but I'd imagine with such a smaller group and coordination needing to be on point it is much more noticeable in CC how bad it is. For example I can't even use MNK burst because the dmg of phantom rush comes out at the end of the long ass animation. They made everything only function at the end of the animation. Need a heal that's on a skill from Harvest moon on RPR? Wait til the skill reaches the target, animation to finish then your heal comes through. Same for chaotic cyclone and impalement, once I'm done being a ballerina then I get my heal. Purify doesn't even remove the cc until the animation is done. Coupled with already bad server ticks it just feels horrible to play.

    Maybe after getting used to it, it'll be meh at best, but I doubt even getting used to it will make it feel less clunky.

    EDIT: Playing melee feels horrible because of the hit detection, you can legit start your animation in one spot and drag it with you, for example I used impalement out of range of my target, then walked onto them and because the hit detection isn't til the end, it considered me hitting them. Playing ranged feels a bit more fine, if not a bit better imo.
    (5)
    Last edited by OnyxBlackheart; 11-13-2024 at 10:29 PM.

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