My broader concern with all this is that SQEX sees healthy queue times and participation in FL on most DCs and has concluded "this is fine." Hence they make changes to RW which is struggling for players, and fail to address the glaring problems in FL.Still think it's too early to be Chicken Little-ing. It was already mentioned that jobs' abilities are being tweaked if not outright reworked and changed in 7.1 so much so that some jobs might feel different, and that only PCT and VPR kits aren't being adjusted. What exactly that entails, we don't know outside of the copium and hopium that the more oppressive abilities and LBs are either no more or not nearly as potent.
What I do find amusing is that they've made RW adjustments that feel like they've essentially walked back the nerfs to mechs they made before Hidden Gorge launched. Which is great, because right now mechs can be basically shut-down by as little as a couple mobile DPS harassing them.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.