How are we feeling about the Red Sands change in CC?

Played a couple of games and feel like there's just too many avenues too close to checkpoints now. You have about 4 different flanks to watch in your own spawn checkpoint and the pre-made callouts aren't really fit-for-purpose in communicating where they're coming from. You also have 2-3 escape options in the spawn checkpoints with an express path that forks into two more express paths, allowing players to back out, hide and get back in where the defensive team can't easily counter.

Maybe it's just because it's all very new but I'm not having fun at all with new Red Sands. The new Cloud Nine is great imo.