Quote Originally Posted by Carighan View Post
I feel HP-as-a-resource can work, but not as part of normal play. It has to be something special. Say as an extreme - and not really serious - example, consider this version of Oblation:
Until you stick it on someone else and the healers have to heal your 50% of HP, as opposed to the DPS/Healer where they have to heal, say 50% of their HP, which is much lower., and the shield probably wouldn't even break either, wasting that extra mitigation.

It would turn it into a self mitigation tool only as that is the best use for it and would relegate TBN to the one you stick on someone else. Then you have the fact that you can only have a total of 200% of your max HP as shields. That only leaves 50% for other shield based mitigations. TBN alone is an extra 25% and Eukrasian Diagnosis and Adlo is close to 25% without a crit. You start to get into the territory of it being a pain to work around.

But, to cut it short, it is basically a 50% shield, once you take away the HP reduction. Why not just have that as opposed to having to use HP, which could be necessarily restricted based on the fight?

I know this was something that was just thrown together, but even then, problems arise. The question is then, what limitations are people actually going to enjoy working around, or is it all just going to be a big hinderance that limits your enjoyment.