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  1. #1
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    273
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    For me, I'd list stuff to do and explore in the open world. The zones are beautiful, but there's no reason to go out there. And I'd like exploratory content to actual have things to explore and discover. But yea, releasing it would be a good first start.

    Edit: Oh! And more roleplaying options would be nice in general.
    (5)
    Last edited by Erzaa; 11-06-2024 at 04:03 AM.

  2. #2
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Erzaa View Post
    For me, I'd list stuff to do and explore in the open world. The zones are beautiful, but there's no reason to go out there.
    This is a problem I've had for a long time with this game. They spend so much time and effort developing these massive zones, and they never actually get used for anything. We blast through them on our way to the next MSQ, there are maybe a few side quests in the area, but the zones largely go unused. Just empty space filled with pointless mobs.

    On the casual content issue I think we need something that is grindable, and can remain relevant through expansions by scaling with the current level cap. Difficult enough that you can't just mindlessly button mash through, but not extreme/savage level difficult.

    I think Variant Dungeons have the potential to fill this void, but they have 2 major problems. They don't come out nearly often enough, and when they do they become irrelevant very quickly. Most of the rewards are also quite stale, but that may just be a personal preference thing. If we got a new Variant every major patch which had some cool rewards to grind for I think that wold go a long way in solving the casual/midcore content issue. Perhaps to prevent any individual dungeon from feeling stale implement a weekly "buff" to a specific dungeon on a rotation that increases the rewards for doing a given dungeon. Could also add an optional difficulty increase for subsequent completions. Each time you finish one you have the option to increase the difficulty for higher reward. This can continue to stack until you fail a dungeon and it resets back to 0.
    (14)