Quote Originally Posted by Volgia View Post
Is it? The game has a myriad of things for you to experience and enjoy, golden saucer minigames, mahjong, jumping puzzles, combat roulettes, triple triad collectibles, sightseeing challenges, crafting, criterion dungeons (non savage), bozja, eureka, blue mage challenges (and an upcoming beastmaster job), deep dungeons, they dumbed down every single job so you could learn it faster, beast (or company) tribes challenges, all of this you can do without the pressure of other people asking you to git gud, so in my mind this game has almost 80% casual content, all of what I've mentioned is enough content for more than a year.

This is added on top of 4 current savages, 2 extreme trials and an upcoming dungeon should you desire to go deeper into the game. All of which have rewards you must beat the fight multiple times to get.

If you don't like that, that's up to you. If you're truly a casual, how can you say that there is nothing for you to do for the next 5 months?
Did you seriously shove criterion (non savage) and savage BLU into casual content? Bwahahaha.

I do however agree with you that to SE's eyes it probably seems that all of this (minor criterion/BLU savage) makes a big bulk of the game and falls indeed into the casual umbrella, but what they do not seem to see is that in terms of actual pve, well, casual has been run... relatively thin. Housing, gold saucer, TT, sightseeing, doh/dol, etc, are not actual pve.