This just isn't true, certainly not League of Legends. It has a cap at duos, then it has a separate queue for 3+ teams. Queues are like 30s to 5 mins at absolute most. Please no misinformation if you're trying to put an argument out there.Your post is funny because I've played League of Legends since season 3, Overwatch since launch, Heroes of the Storm since launch... all of these are PVP-centric games and ALL OF THEM can and do regularly throw full teams of solo players up against full-size premades, specifically because queue times are supposed to be no longer than a minute or two, but the premade has been in queue for half an hour and matchmaking just wants to put them in a game already.
Overwatch in particular got so much grief for this that eventually, Blizzard changed matchmaking to intentionally skew MMR balancing when premades are involved, to the point where if you're in a full-size premade, everyone in your premade is bronze, and you get matched against a full solo team, the solos will all be gold and platinum and steamroll you through skill difference alone. I get that they were trying to override the community's perception of "5-stack vs solos, I'm best off leaving the game or inting to get it over with faster", but it ruined the game for my friend group and most of us uninstalled after we went multiple extended sessions without a single win. Eventually someone went and looked up our opponents and that's how we found out.
Last edited by Ritsugamesh; 11-08-2024 at 09:27 AM.
In particular for League, you're right. This isn't true anymore. Because Riot changed it later in the game's lifespan. However, this was the case in the past, it was a real thing. Be happy you never got a chance to experience it, because it wasn't fun at all when it happened.![]()
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