Quote Originally Posted by Bonoki View Post
The only viable middle-ground solution I can see is allowing friends to queue up together, but with a reduction in the rewards earned based on the number of players in the premade group. For each additional friend in the group, rewards like Wolf Marks, PvP XP, Series XP, and leveling XP could be reduced by 10%.
I'm definitely not sure why we're incentivizing others to not queue together. Me? I personally wouldn't care since I don't play for rewards to begin with. My duo and I can have a real challenge. The other small group of people that has the priority of maximizing their XP for the day? They're queue syncing instead of having to deal with this. Just take a chance and create a separate queue for those that wants to play together. It won't hurt those that wants to play solo.

Someone in a different thread asked about the accuracy of the small guide on crystal conflict, and I'll stand by my word that the guide sums up the entire experience of CC simply because of how queues are set up. I know that isn't true. I know that there's more to offer than just that. However, unless you're consistently playing in platnium/diamond rooms at minimum and/or you're one of the very few people that plays CC with 9 other people that is the overall experience that you're going to get for CC. Everyone is in the solo queue mindset. Kill whoever you think is important at the time, perma push crystal, and worry about your own survival. Everyone is looking to be the carry, and they'll use you as a shield if they have to. In short: you're on your own. You'll be lucky enough if you got someone that called out who they're pressuring and even luckier if they do countdowns, something that's often done in high rank and premades. Good luck consistently getting that in casual games.