People don't need to gain anything out of it if they enjoy the content. DRK abusers in FL aren't farming anything, they're just having fun. Not necessarily because they steamroll everything, perhaps some do, perhaps some don't, they just enjoy playing this way with their friends.If there is a reason to farm solo players as a five stack in casual, then de-incentivize it. Queueing up in a group doesn't reward as much towards the PvP series for instance. I also don't remember off the top of my head if there are achievements similar to like a Seal Rock win count for glam. That could be changed to solo-queue only count if their spaghetti code can handle it.
MMO players are always way too quick to always reduce everything to rewards.
You could just do a daily frontline and get it eventually, but as per any form of content, people will do it at their pace if the game allows it. If they want to get the Series Level 25 reward fast, they wouldn't queue CC with a stack if they didn't get any XP right?
To say a certain group entirely isn't "farming anything" is pure conjecture. In frontline you can get XP for other classes and/or Tomestones, Wolf Marks, and progression on the PVP series to gain crystals at whatever pace you like. There are also achievements for winning a certain set of each type of frontline mode. While I'm sure there are a certain subset of those players that are queueing the mode just because they like it, I promise you that it is not 100% of those players. They are there for other reasons.People don't need to gain anything out of it if they enjoy the content. DRK abusers in FL aren't farming anything, they're just having fun. Not necessarily because they steamroll everything, perhaps some do, perhaps some don't, they just enjoy playing this way with their friends.
MMO players are always way too quick to always reduce everything to rewards.
You reason like a casual player leveling their jobs with their daily, not like a hardcore FL player with sweaty DRK comps. Most of those have most of the rewards already.To say a certain group entirely isn't "farming anything" is pure conjecture. In frontline you can get XP for other classes and/or Tomestones, Wolf Marks, and progression on the PVP series to gain crystals at whatever pace you like. There are also achievements for winning a certain set of each type of frontline mode. While I'm sure there are a certain subset of those players that are queueing the mode just because they like it, I promise you that it is not 100% of those players. They are there for other reasons.
Im not sure what you are getting at here. I clearly agreed that there are a subset of those players that are doing it just because. I am saying your claim that "most" are that is pure conjecture. You should not build your game around a subset of a subset.
We had team ranked back in the day for Feast and it ended for reasons described already on this thread. That being said, if they intend to consolidate the ranked queues together per datacenter, I could see an argument for it coming back. They would need to implement designated queue windows, though, and not allow 24/7 queuing.
Ranked CC should obviously stay solo. Casual CC could do with at least a duo queue.
Frontline is the real victim of this disease. Taking away 8-mans was a gross overkill solution to a problem that involved the 8v8v8 games that happened because there weren't enough of a Grand Company. All they needed to do was implement forced freelancer for everyone (which they did) and abolish anything that isn't 24v24v24 (which they also did).
Team Hello First Time - FanFest 2016
Team Stoodges - Crystalline Conflict Community Cup 2025
Yep, exactly this. and it's not like teams don't coordinate already without needing to even talk... It doesn't take a genius to figure out if you're a DRG with LB and the DNC on your team has his up to wait for them to pop it so you can kill a group of people. People are here pretending talking is going to make that much of difference.This is legit such a frustration of mine. I have 3 friends who would instantly resub if we could duo queue even.
Every competitive esport allows duo q and group play. These are social games. Nobody thinks LoL, DotA, Fortnite, Apex Legends, etc. etc. are not competitive because this whole 'premade instawin' argument is pure garbage.
If a match has a duo pair in, there must be a duo pair in the other team. It is literally that simple! Suddenly, no more balance issues. No need to split queues, the community can't handle it in ranked, just ensure any duo pairs have an equal number on the opposing team. Job done.
It is a 100% player-driven mode that hilariously is the most solo and lonely experience in the game, is that not just maddeningly stupid?
And as a final point regarding competitive integrity. There is already rampant wintrading, hacking, and people jumping into discord to coordinate when matches start anyway. SE don't seem to care about that hurting the competitive environment. They just care about letting you play with your mates.
We already have people focus firing others in PVP by simply marking them a "1". Coordination already exists.
The only viable middle-ground solution I can see is allowing friends to queue up together, but with a reduction in the rewards earned based on the number of players in the premade group. For each additional friend in the group, rewards like Wolf Marks, PvP XP, Series XP, and leveling XP could be reduced by 10%.
99.99% chance probably a Titanman alt
I feel it's a little disingenuous to compare PvP that is part of a much larger MMO game to another game whose sole purpose is the PvP experience.
Is it? Can you elaborate on what is disingenuous about asking for a feature other pure PVP games have in this game? It's not like damage, abilities, or any other system in use in PVP is shared with the PVE side of the game. Literally PVP systems and abilities do not affect anything outside of its own sphere.
We can also see clear influences of pure PVP games in the PVP mode in this game, so it makes for a compelling argument to draw from those very games the multiplayer feature of "playing with friends" to an MMO, a game that is supposed to be the most social genre of games in the gaming industry.
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