If there is a reason to farm solo players as a five stack in casual, then de-incentivize it. Queueing up in a group doesn't reward as much towards the PvP series for instance. I also don't remember off the top of my head if there are achievements similar to like a Seal Rock win count for glam. That could be changed to solo-queue only count if their spaghetti code can handle it.
Would anyone care? The trophy crystal shop's been getting the bare minimum for a while now and patches are so long that you can get all the FOMO rewards by just doing a daily frontline.
You could just do a daily frontline and get it eventually, but as per any form of content, people will do it at their pace if the game allows it. If they want to get the Series Level 25 reward fast, they wouldn't queue CC with a stack if they didn't get any XP right?
To say a certain group entirely isn't "farming anything" is pure conjecture. In frontline you can get XP for other classes and/or Tomestones, Wolf Marks, and progression on the PVP series to gain crystals at whatever pace you like. There are also achievements for winning a certain set of each type of frontline mode. While I'm sure there are a certain subset of those players that are queueing the mode just because they like it, I promise you that it is not 100% of those players. They are there for other reasons.People don't need to gain anything out of it if they enjoy the content. DRK abusers in FL aren't farming anything, they're just having fun. Not necessarily because they steamroll everything, perhaps some do, perhaps some don't, they just enjoy playing this way with their friends.
MMO players are always way too quick to always reduce everything to rewards.
You reason like a casual player leveling their jobs with their daily, not like a hardcore FL player with sweaty DRK comps. Most of those have most of the rewards already.To say a certain group entirely isn't "farming anything" is pure conjecture. In frontline you can get XP for other classes and/or Tomestones, Wolf Marks, and progression on the PVP series to gain crystals at whatever pace you like. There are also achievements for winning a certain set of each type of frontline mode. While I'm sure there are a certain subset of those players that are queueing the mode just because they like it, I promise you that it is not 100% of those players. They are there for other reasons.
Im not sure what you are getting at here. I clearly agreed that there are a subset of those players that are doing it just because. I am saying your claim that "most" are that is pure conjecture. You should not build your game around a subset of a subset.
People don't need to gain anything out of it if they enjoy the content. DRK abusers in FL aren't farming anything, they're just having fun. Not necessarily because they steamroll everything, perhaps some do, perhaps some don't, they just enjoy playing this way with their friends.If there is a reason to farm solo players as a five stack in casual, then de-incentivize it. Queueing up in a group doesn't reward as much towards the PvP series for instance. I also don't remember off the top of my head if there are achievements similar to like a Seal Rock win count for glam. That could be changed to solo-queue only count if their spaghetti code can handle it.
MMO players are always way too quick to always reduce everything to rewards.
I have one question for the people here. Does anyone think League of Legends would be the juggernaut title of a game it is if it never allowed people to play with their friends? I'm sure the answer is no. By logic, this feature draws in way more people to play than it pushes away. Some people may not like it but I'm more than convinced its a net benefit to the health of PVP.
People here are acting like this is an open world pvp gank fest that is being requested. The worst part is that after farming for all the rewards recently I maybe had 2 matches that seemed contested. It was always a steam roll one way or other depending on who got people that either AFKed or didn't care to play other than moving and pressing a button.
It got so toxic in fact, that in a few matches tilted players stayed in the base because they got paired with someone who wasn't putting in any effort and they weren't going to spend the effort to even try since they knew they were going to lose. But I'm beating a dead horse, I just think they should be looking into making the mode more enjoyable for people.
I had to farm the rewards real quick not too long ago and it was always the same 20 people or so in casual. I couldn't do ranked due to it being completely dead. It's clear not a lot of people play this. So keeping it as is isn't a win for the devs or the players.
At least if I had a friend or two I could queue with I'd have someone to laugh with.
Last edited by Ath192; 11-09-2024 at 09:00 AM.
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