Eureka started with Anemos in 4.25 and then the other areas in subsequent 4.X5 or 4.X6 patches. Bozja technically started with Gangos/the solo duty/Memoria Misera in 5.25, but the Southern Front was 5.35, Delubrum was 5.45, and Zadnor was 5.55.I disagree. Eureka has more interesting map design than base game that better uses verticality and secret areas. It feels more like you're truly discovering a new area. Mobs (at least when you're starting out) can actually be threatening. It a has a basic iteration of an elemental weakness and armor system. There is a built in bunny mini game with secret chests. There's probably things I'm forgetting, but I remember wishing the actual game was more like Eureka. Bozja also has the duels, overall I rememeber Bozja being less impressive outside encounter design. They both have cooperative "dungeons" and, in Eureka's case, it requires player setup/coordination. XIV open world has story dungeons but they're just your routine thing with 4 players.
I also believe I heard Eureka and Bozja were staggered releases and that imo, would have made my experience worse. I was able to just go through Eureka at my own pace. With both zones it felt nice to go into unexplored maps and not really know what I was going to find.
Base game has...aether currents? :/
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