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  1. #91
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,136
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    I don't know what the point is to change dungeons when the itemization and stats are lacking as a system. There is no gear to chase, no stats to chase nor test variations with. Even in the glam front a lot of the new dungeon gear tends to be recolors of old gear, or some just blatantly give you only accessories.

    Tomestone cap, woooo? Thats the only thing we're chasing really.
    (5)

  2. #92
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hallarem View Post
    I don't know what the point is to change dungeons when the itemization and stats are lacking as a system. There is no gear to chase, no stats to chase nor test variations with. Even in the glam front a lot of the new dungeon gear tends to be recolors of old gear, or some just blatantly give you only accessories.

    Tomestone cap, woooo? Thats the only thing we're chasing really.
    you sir take my thumb. everytime i bring that point you've got a bunch of white knights coming to defend that lazy gamedesign. so take care they'll come with their forks.
    (5)

  3. #93
    Player
    JRosa's Avatar
    Join Date
    Feb 2017
    Posts
    9
    Character
    Juan Jose'wizard
    World
    Faerie
    Main Class
    Marauder Lv 11
    Quote Originally Posted by Arlythe View Post
    If anything, I feel like there should be more challenging content for small groups of 4.
    Like a savage version of 4-player dungeons you can do with your close friends instead of relying to statics that can have a less reliable longevity.
    We had these last expansion and almost no one did them. Lmfao
    (1)

  4. #94
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Hallarem View Post
    Tomestone cap, woooo? Thats the only thing we're chasing really.
    I mean, yes. Which is why they need to be as streamlined as possible while still having more interesting fight and mobs than now, but very much keep the straight hallway into boss arena design.

    More original glamour wouldn't hurt either.
    (0)

  5. #95
    Player
    Arlythe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    63
    Character
    Arlythe Ish'toma
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JRosa View Post
    We had these last expansion and almost no one did them. Lmfao
    No we didn't, we had criterion dungeons.
    But it is a concept that can be improved and worked upon so people actually run it.
    (0)

  6. #96
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arlythe View Post
    Which era of dungeon design do you like the most and what do you think modern ones are lacking? Sincere question, I always thought dungeons are pretty even all across the board.
    I don't remember which patch it was but they modernized a lot of the older dungeons from ARR by removing some things that were confusing or drawing out the length of it, did you like those changes?
    The dungeon design in XIV was never amazing, but for the last 3 expansions it has been the exact same copy+pasted formula of 2 trash packs -> wall -> 2 trash packs -> boss -> repeat, with nothing but linear corridors connecting you to the next boss arena.
    They're all essentially the same dungeon with the background scenery swapped out. Just look at Grand Cosmos with the big open garden area, but you're somehow still shoehorned into a bunch of corridors by invisible walls.

    As clunky as a lot of the ARR dungeons ended up being, at least they were experimenting with different ideas and gimmicks. Boss mechanics have slightly improved in Dawntrail from the tired old "spread/stack, chariot/dynamo, dodge cleaves" song and dance while you whack the boss, but the actual layout between bosses has stayed exactly the same.

    If it were up to me I would open the dungeons up a lot more, design the layout like a place people might actually live in, with open areas, alternate paths and optional bosses.
    Give those a chance to dop housing items, minions and maybe even rare mounts to incentivize doing the optional ones, but allow people to just rush to the end if all they want is the quick roulette bonus.

    For context I still consider Blackrock Depths in vanilla WoW to be the best dungeon ever made, something Blizzard themselves have never quite managed to repeat, but that's partially because they shackled themselves to the mythic+ system so all dungeons need to work with it.

    XIV doesn't really have that restriction and if one dungeon takes longer than the others in the pool (for expert as an example) just increase the rewards you get from it, they were already able to do it with Praetorium/Castrum before the rework.


    Quote Originally Posted by JRosa View Post
    We had these last expansion and almost no one did them. Lmfao
    The problems with Criterion are myriad. The extreme jump in difficulty compared to the normal variant version, the arbitrary restrictions on raise, the lack of enticing rewards and, at least for me, the fact that it wasn't really a harder dungeon but a bunch of extreme trial/savage bosses strung together.
    (7)
    Last edited by Absurdity; 11-06-2024 at 01:05 PM.

  7. #97
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    650
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Daralii View Post
    The problem is that they're designed as obligatory MSQ gameplay segments first and foremost, and they want the MSQ's difficulty to be tuned for the lowest common denominator. The only optional dungeon is slightly harder, and Yoshida made sure to promise that its difficulty won't be the norm.
    But this wasn't always the case was it? Some of those earlier dungeon designs could be challenging. The original aurum was wonderful in it's way.
    It just wasn't always like it is now.

    Now if they've done it for accessibility reasons I would absolutely adore that. I would happily say if it's a choice between keeping me subbed and keeping MSQ MMO open for accessibility needs, forget about me. But if you want to keep me I'll need more than 3 dungeons every 2 years or whatever it is.
    If it's not for accessibility reasons then they have severely underestimated the lowest denominator.
    (0)

  8. #98
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Gurgeh View Post
    If it's not for accessibility reasons then they have severely underestimated the lowest denominator.
    Given the complaints about the difficulty of Dawntrail's dungeons and solo duties, unfortunately I doubt that's true.
    (0)

  9. #99
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kohashi View Post
    There is absolutely no reason for the tome cap even to exist in the first place. So what I want to farm 24/7 and gear all of my roles with BiS that has actually no 'real' value beyond fun and doing the fights using different roles.

    How is it different from logging in 1 day/ week vs being active and not logging in after for a time? I would very much like the developer not to treat me like a child who needs their hand constantly being held and told what I am and not allowed to do with my own damn time and money.
    Tome cap is ok. However the cap should be raised every week rather than the fomo you have to get x each week.
    (0)

  10. #100
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    650
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by GrizzlyTank View Post
    Tome cap is ok. However the cap should be raised every week rather than the fomo you have to get x each week.
    Yeah that's a good point. It was effectively the 450 cap that stopped me trying Savage. When I had a chance to join a group and try it, my main job was already taken.
    Why they bother with the cap at all given that only applys to people who already are the only people who actually also have content to keep them there anyway.
    (0)

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